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Aegislash

Aegislash

All-Rounder

Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.

MeleeExpertAttack

Stats by Level

Level HPHP/sAttackDefenseSpAttackSpDefenseAttackSpeedMoveSpeedLifeStealCritChanceTenacityCooldownReduction
Lv 1 30003016880206015%3.6 m/s0%0%0%0%
Lv 2 30623117183216215.98%3.6 m/s0%0%3.33%0%
Lv 3 31363217486236417.16%3.6 m/s0%0%6.66%0%
Lv 4 32253317890256718.57%3.6 m/s0%0%9.99%0%
Lv 5 354736192105327721.77%3.75 m/s0%5%13.32%10%
Lv 6 367537198111358123.81%3.75 m/s0%5%16.65%10%
Lv 7 4259432231384810029.25%3.9 m/s0%5%19.98%10%
Lv 8 4444452311475210632.18%3.9 m/s0%5%19.98%10%
Lv 9 4665472411575711335.7%4.05 m/s0%10%19.98%20%
Lv 10 4931502531696312239.92%4.05 m/s0%10%19.98%20%
Lv 11 5250532671847013244.99%4.2 m/s0%10%19.98%20%
Lv 12 5632572842027814444.99%4.2 m/s0%10%19.98%20%
Lv 13 6091623042238815944.99%4.2 m/s0%10%19.98%20%
Lv 14 66416832824910017744.99%4.2 m/s0%10%19.98%20%
Lv 15 73027535728011520044.99%4.2 m/s0%10%19.98%20%

Holowear Skins

Purple Unite Style: Aegislash

Purple Unite Style: Aegislash

Obtain: Gems

Release: 30/05/2022 00:00 UTC

Orange Unite Style: Aegislash

Orange Unite Style: Aegislash

Obtain: Gems

Release: 30/05/2022 00:00 UTC

Beach Style: Aegislash

Beach Style: Aegislash

Obtain: Gems

Release: 30/06/2022 00:00 UTC

Noble Style: Aegislash

Noble Style: Aegislash

Obtain: Gems

Release: 18/08/2022 00:00 UTC

Regal Style: Aegislash

Regal Style: Aegislash

Obtain: Gems

Release: 13/07/2023 00:00 UTC

Movesets

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Shadow Sneak

Level 3

Cooldown 6 seconds

Has the user cast a shadow in the designated direction, dealing damage to opposing Pokémon it hits. After the shadow hits an opposing Pokémon or travels its maximum distance, the user warps to the shadow’s location and deals damage to nearby opposing Pokémon. This also makes the boost count increase.

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Iron Defense

Level 3

Cooldown 7 seconds

Envelops the user in a powerful protective force for a short time. The protection disappears after blocking one attack and increases the boost count by one at the same time.

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Sacred Sword

Level 5

Cooldown 6.5 seconds

Has the user thrust its blade into the ground, creating a triangular zone. The triangular zone erupts with a hidden power, dealing damage to opposing Pokémon in the area of effect and throwing them. Also increases the boost count, and the greater the number of opposing Pokémon that are damaged, the more the boost count increases. When the move deals damage to wild Pokémon, the boost count increases by a maximum of two; when it deals damage to Pokémon from the opposing team, the boost count increases without limit. At the same time as the eruption, the user slashes forward, dealing damage to opposing Pokémon that it hits. For a short time after this slash hits, damage dealt by the user partially ignores the Defense of all opposing Pokémon.

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Shadow Claw

Level 5

Cooldown 5.5 seconds

Has the user slash with its blade twice in the designated direction, dealing damage to any opposing Pokémon it hits. The user then does a final rising slash that deals damage to opposing Pokémon it hits and throws them. The boost count increases by one when at least one of the three slashes hits.

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Wide Guard

Level 7

Cooldown 8.5 seconds

Has the user focus in place for a short time to create a great shield on itself. When the great shield appears, the user shoves opposing Pokémon that are in front of it, decreasing their movement speed for a short time. At the same time, the boost count increases by one and the user receives a shield effect. While the great shield persists, the boost count increases by one for each opposing Pokémon that hits the user with an attack, up to a maximum of two. When the great shield disappears, the user again performs a shoving motion in front of itself. If any opposing Pokémon are shoved, the boost count increases by one. If all of the HP that is gained from the user’s shield effect is depleted before the shield effect ends, the user immediately performs a shoving motion in front of itself. In this case, the boost count increases by one unconditionally.

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Iron Head

Level 7

Cooldown 6 seconds

Has the user barrel in the designated direction, dealing damage to any opposing Pokémon it hits. Also increases the boost count by one, and the user protects itself with a special shield for a short time afterward. This shield doesn’t protect the user from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears, the user’s boost count is increased by one, and this move’s cooldown is reduced.

Sacred Sword+

Level 11

Cooldown 6.5 seconds

Upgrade: Increases the user’s Attack for a short time if the triangular zone deals damage to opposing Pokémon.

Shadow Claw+

Level 11

Cooldown 5.5 seconds

Upgrade: Increases the user’s critical-hit rate for basic attacks, boosted attacks, and all moves except Unite Moves for a short time when the last attack hits.

Wide Guard+

Level 13

Cooldown 7.5 seconds

Upgrade: Reduces this move’s cooldown.

Iron Head+

Level 13

Cooldown 6 seconds

Upgrade: Also increases the user’s Attack for a short time when an attack is blocked by the special shield.

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Unite Move: Coup de Grace

Level 9

Cooldown 100 seconds

Has the user unleash a ground-splitting slash in the designated direction, dealing damage to opposing Pokémon it hits. The lower the opposing Pokémon’s percentage of remaining HP, the more damage the move deals. If this Unite Move knocks out an opposing Pokémon, the boost count increases.