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Armarouge

Armarouge

Attack

Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.

RangedIntermediateSp. Atk

Stats by Level

Level HPHP/sAttackDefenseSpAttackSpDefenseAttackSpeedMoveSpeedLifeStealCritChanceTenacityCooldownReduction
Lv 1 33003315060804010%3.6 m/s0%0%0%0%
Lv 2 33873415465944410.89%3.6 m/s0%0%5.83%0%
Lv 3 348635159711104911.91%3.6 m/s0%0%11.66%0%
Lv 4 360036165781285513.08%3.6 m/s0%0%17.49%0%
Lv 5 4122411921102118218.43%3.75 m/s0%0%23.32%5%
Lv 6 4273432001192359019.98%3.75 m/s0%0%29.15%5%
Lv 7 4447452091302639921.76%3.9 m/s0%0%34.98%5%
Lv 8 46474721914229510923.82%3.9 m/s0%0%34.98%5%
Lv 9 48784923115633212126.18%4.05 m/s0%0%34.98%10%
Lv 10 51435224417237413428.9%4.05 m/s0%0%34.98%10%
Lv 11 54485526019142215032.03%4.2 m/s0%0%34.98%10%
Lv 12 57995927821347816835.63%4.2 m/s0%0%34.98%10%
Lv 13 62036329923854218939.77%4.2 m/s0%0%34.98%20%
Lv 14 66676832326761621344.53%4.2 m/s0%0%34.98%20%
Lv 15 72007335030070024050%4.2 m/s0%0%34.98%20%

Holowear Skins

Noble Style: Armarouge

Noble Style: Armarouge

Obtain: Limited Time Activity

Release: 12/09/2024 07:00 UTC

Fiesta Style: Armarouge

Fiesta Style: Armarouge

Obtain: Battlepass

Release: 04/09/2025 04:00 UTC

Movesets

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Incinerate

Level 3

Cooldown 6 seconds

Has the user attack the designated opposing Pokémon with a flame, setting it ablaze and dealing damage over time for a short time. When a Pokémon on the opposing team that’s ablaze picks up a Berry, the Berry’s effects are halved.

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Will-O-Wisp

Level 3

Cooldown 9 seconds

Has the user shoot a flame in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits and leaving them burned for a short time. After using this move, the user’s next basic attack becomes a boosted attack.

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Fire Spin

Level 5

Cooldown 8 seconds

Has the user generate a fierce vortex of fire around itself, dealing damage to opposing Pokémon it hits and increasing the user’s movement speed. When the user is moving toward Pokémon on the opposing team, its movement speed is further increased. Whenever the user deals damage, it receives a shield effect. This effect can stack up to 6 time(s). If the user hits opposing Pokémon with a basic attack, the duration of the vortex is increased.

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Armor Cannon

Level 5

Cooldown 7 seconds

Has the user combine its shoulder armor and charge power, then fire a blazing ball of flame. The user releases a shock wave in front of itself when firing, dealing damage to opposing Pokémon. The fired ball of flame explodes when it hits an opposing Pokémon or after it travels a set distance, dealing damage to opposing Pokémon and leaving them unable to act. The user’s Defense and Sp. Def is decreased for a short time after using this move.

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Flame Charge

Level 7

Cooldown 8 seconds

Has the user cloak itself in flame and charge in the designated direction, dealing damage to opposing Pokémon it hits and shoving them. When this move hits an opposing Pokémon, the user is granted a shield and this move’s cooldown is reduced. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.

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Psyshock

Level 7

Cooldown 7 seconds

Has the user materialize odd psychic waves to attack in three areas of effect in front of itself, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def. The third attack throws opposing Pokémon it hits. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.

Fire Spin+

Level 11

Cooldown 8 seconds

Upgrade: Grants the user a shield when this move is used.

Armor Cannon+

Level 11

Cooldown 7 seconds

Upgrade: Increases the range of this move and basic attacks.

Flame Charge+

Level 13

Cooldown 8 seconds

Upgrade: Reduces the damage the user receives for a short time after this move hits Pokémon on the opposing team.

Psyshock+

Level 13

Cooldown 7 seconds

Upgrade: Increases this move’s area of effect.

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Unite Move: Psykaboom

Level 9

Cooldown 112 seconds

Has the user jump up and charge psychic power, then create an area that leaves opposing Pokémon unable to act. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame towards the center of the area, dealing damage to opposing Pokémon and throwing them outside of the area.