Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 170 | 120 | 20 | 80 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3412 | 35 | 180 | 134 | 23 | 91 | 10.71% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3590 | 37 | 191 | 149 | 27 | 103 | 11.49% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3786 | 39 | 203 | 165 | 31 | 116 | 12.35% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4001 | 41 | 216 | 183 | 35 | 130 | 13.29% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4238 | 43 | 231 | 203 | 40 | 146 | 14.33% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4499 | 46 | 247 | 225 | 45 | 163 | 15.48% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 4786 | 49 | 265 | 249 | 51 | 182 | 16.74% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5103 | 52 | 285 | 275 | 58 | 203 | 18.13% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5452 | 55 | 306 | 304 | 65 | 226 | 19.66% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 5836 | 59 | 330 | 336 | 73 | 251 | 21.35% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6259 | 63 | 356 | 371 | 82 | 279 | 23.21% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 6724 | 68 | 385 | 410 | 92 | 309 | 25.26% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 7236 | 73 | 417 | 453 | 103 | 343 | 27.51% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 7800 | 79 | 452 | 500 | 115 | 380 | 29.99% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 04/08/2022 00:00 UTC
Obtain: Battlepass
Release: 26/12/2022 00:00 UTC
Obtain: Gems
Release: 03/08/2023 00:00 UTC
Obtain: Gems
Release: 05/10/2023 00:00 UTC
Obtain: Gems
Release: 05/10/2023 00:00 UTC
Obtain: Gems
Release: 07/11/2024 00:00 UTC
Level 3
Cooldown 5 seconds
Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokémon in the area of effect. If this move hits opposing Pokémon, the user’s muscle gauge increases by 1 increment(s) for each one that was hit.
Level 3
Cooldown 8 seconds
Consumes the entire muscle gauge and has the user deal damage to an opposing Pokémon in the designated direction, leaving it unable to act for a short time. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokémon, the user recovers HP.
Level 7
Cooldown 1 seconds
Has the user lunge in the designated direction, dealing damage to opposing Pokémon and decreasing their Attack for a short time. If this move hits Pokémon from the opposing team, the user’s muscle gauge increases by 1 increment(s) for each one that was hit. After this move is used, the user’s basic attack speed increases for a short time. A maximum of 2 use(s) can be kept in reserve for this move.
Level 7
Cooldown 6 seconds
Has the user deliver an uppercut punch to an opposing Pokémon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokémon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokémon down to the ground, dealing damage to all opposing Pokémon in an area of effect centered on the smacked-down Pokémon. If the user does not follow up on the initial uppercut attack, the opposing Pokémon will fall to the ground on its own. If this occurs, damage is still dealt to all opposing Pokémon in an area of effect centered on the point of impact. If this move deals damage to Pokémon on the opposing team, the user’s muscle gauge increases by 1 increment(s) for each one that was hit.
Level 5
Cooldown 5 seconds
Has the user grab and restrain an opposing Pokémon in the designated direction, dealing damage over time while restoring the user’s HP. When this move is used, it consumes the user’s entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokémon escapes by using an Eject Button or through some other means.
Level 5
Cooldown 8 seconds
Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokémon. The user then slams the opposing Pokémon down on the ground at full strength, dealing damage to opposing Pokémon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
Level 13
Cooldown 1 seconds
Upgrade: Whenever this move hits Pokémon from the opposing team, the user’s Attack increases for a short time. The more Pokémon from the opposing team are hit, the more the user’s Attack increases.
Level 13
Cooldown 6 seconds
Upgrade: Widens the area of effect in which damage is dealt when the opposing Pokémon targeted by this move hits the ground. Also, the user’s muscle gauge will now increase by 2 increment(s) for each Pokémon on the opposing team that takes damage from this move.
Level 11
Cooldown 5 seconds
Upgrade: Also causes each instance of damage dealt by this move to be stronger than the last.
Level 11
Cooldown 8 seconds
Upgrade: Reduces the cooldown of this move when the user’s muscle gauge reaches its maximum.
Level 9
Cooldown 112 seconds
Has the user fly at high speed, dealing damage to all opposing Pokémon in the area of effect. Afterward, the user targets the opposing Pokémon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again to that Pokémon.