Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3200 | 30 | 135 | 35 | 50 | 30 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3244 | 30 | 137 | 37 | 64 | 32 | 10.29% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3297 | 31 | 140 | 40 | 80 | 35 | 10.63% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3361 | 32 | 143 | 43 | 100 | 39 | 11.04% | 3.7 m/s | 0% | 0% | 9.99% | 5% |
| Lv 5 | 3593 | 34 | 155 | 55 | 171 | 52 | 12.54% | 3.85 m/s | 0% | 0% | 13.32% | 5% |
| Lv 6 | 3685 | 35 | 160 | 60 | 199 | 57 | 13.14% | 3.85 m/s | 0% | 0% | 16.65% | 5% |
| Lv 7 | 4106 | 39 | 181 | 82 | 328 | 80 | 15.86% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 8 | 4239 | 40 | 188 | 89 | 369 | 87 | 16.72% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 9 | 4399 | 42 | 196 | 97 | 418 | 96 | 17.75% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 10 | 4591 | 44 | 206 | 107 | 477 | 107 | 18.98% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 11 | 4821 | 46 | 218 | 119 | 548 | 120 | 20.46% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 12 | 5097 | 49 | 232 | 134 | 633 | 135 | 22.24% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 13 | 5428 | 52 | 249 | 152 | 735 | 153 | 24.37% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 14 | 5825 | 56 | 269 | 173 | 857 | 175 | 26.93% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 15 | 6300 | 61 | 295 | 200 | 1005 | 203 | 30% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
Obtain: Gems
Release: 27/04/2023 07:00 UTC
Obtain: Gems
Release: 27/04/2023 07:00 UTC
Obtain: Gems
Release: 10/08/2023 00:00 UTC
Obtain: Gems
Release: 15/08/2024 00:00 UTC
Level 3
Cooldown 7.5 seconds
Has the user shoot out a small flame, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and leaving them burned. For a short time after this move is used, it can be used again.
Level 3
Cooldown 7.5 seconds
Makes opposing Pokémon in the area of effect see a frightening mirage, dealing damage to them and marking them. When the user deals damage again to marked opposing Pokémon, those Pokémon are left unable to act for a short time.
Level 5
Cooldown 7 seconds
Has the user shoot an intense blast of fire in the designated direction, dealing damage to opposing Pokémon it hits and leaving them burned. The end of the blast explodes, dealing increased damage. If the explosion hits an opposing Pokémon, this move’s cooldown is reduced.
Level 5
Cooldown 7.5 seconds
Has the user throw consecutive flames in an arc into the designated area up to 3 times, dealing damage to opposing Pokémon they hit and leaving them burned. When a flame hits an opposing Pokémon, the user gains one heat energy. If this move is used again, the user shoots out an exploding flame, dealing damage to opposing Pokémon it hits based on the user’s amount of heat energy and leaving them burned. After using the follow-up attack, the user cannot use basic attacks for a short time.
Level 7
Cooldown 7.5 seconds
Has the user create a zone of mysterious power, as well as mirages of floating furniture—such as tables and chairs—inside it. Any opposing Pokémon that comes in contact with a mirage takes damage and has its movement speed decreased. Opposing Pokémon that step on the zone’s border will also have their movement speed decreased.
Level 7
Cooldown 9.5 seconds
Has the user create a zone in front of itself. The first opposing Pokémon caught in it will become unable to move, and all opposing Pokémon in or that enter the zone become imprisoned and cannot use moves.
Level 11
Cooldown 7 seconds
Upgrade: When the explosion at the end of the blast hits an opposing Pokémon, the user deals increased damage for a short time.
Level 11
Cooldown 6.5 seconds
Upgrade: Reduces this move’s cooldown.
Level 13
Cooldown 7.5 seconds
Upgrade: Strengthens the movement speed decrease applied to opposing Pokémon.
Level 13
Cooldown 9.5 seconds
Upgrade: All opposing Pokémon caught in the zone when it is created will become unable to move.
Level 9
Cooldown 100 seconds
The user seals the area around itself in darkness and obscures opposing Pokémon’s vision for a short time. If this Unite Move is used again, the user continuously fires a beam of fire in a designated direction, dealing damage to opposing Pokémon it hits. The beam can be directed while fired, and its final blast deals increased damage.