Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 165 | 90 | 20 | 70 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3448 | 35 | 176 | 106 | 23 | 82 | 10.71% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3665 | 37 | 188 | 124 | 27 | 95 | 11.49% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3904 | 39 | 202 | 143 | 31 | 110 | 12.35% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4166 | 42 | 217 | 164 | 35 | 126 | 13.3% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4455 | 45 | 233 | 187 | 40 | 144 | 14.34% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4773 | 48 | 251 | 213 | 45 | 163 | 15.49% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 5123 | 52 | 271 | 241 | 51 | 184 | 16.75% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5509 | 56 | 293 | 272 | 58 | 208 | 18.14% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5935 | 60 | 317 | 307 | 65 | 234 | 19.67% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 6404 | 65 | 344 | 345 | 73 | 263 | 21.36% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6919 | 70 | 373 | 387 | 82 | 295 | 23.22% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 7487 | 76 | 405 | 433 | 92 | 330 | 25.27% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 8112 | 82 | 441 | 484 | 103 | 368 | 27.52% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 8800 | 89 | 480 | 540 | 115 | 410 | 30% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Obtain: Gems
Release: 14/11/2025 07:00 UTC
Level 3
Cooldown 7 seconds
Has the user swing its anchor, dealing damage and applying a slowing effect to opposing Pokémon it hits. The user deals increased damage if opposing Pokémon hit the user with an attack while this move is being used.
Level 3
Cooldown 5 seconds
Has the user shake the ground by slamming its anchor, dealing damage to opposing Pokémon and throwing them.
Level 5
Cooldown 6 seconds
Has the user slash its anchor horizontally in front of itself, dealing damage and applying a slowing effect when it hits and granting the user a shield. The edge of the anchor deals additional damage and leaves opposing Pokémon it hits unable to act.
Level 5
Cooldown 5 seconds
Has the user swing its anchor diagonally, dealing damage and applying a slowing effect to opposing Pokémon. Every third time the move is used, it generates a whirlpool centered on the user, pulling in nearby opposing Pokémon. This move’s cooldown is reduced every time the user hits with a basic attack.
Level 7
Cooldown 8.5 seconds
Has the user throw its anchor in the designated direction and catch an opposing Pokémon with it, dealing damage and leaving it unable to act. The user then pulls the opposing Pokémon toward itself.
Level 7
Cooldown 7 seconds
Has the user lob its anchor in the designated direction, dealing damage to opposing Pokémon at the point of impact and leaving them unable to act. Opposing Pokémon near the point of impact take damage and have a slowing effect applied to them. The user then slams its heavy body down at the anchor’s point of impact, dealing damage and applying a slowing effect to opposing Pokémon it hits.
Level 13
Cooldown 6 seconds
Upgrade: Increases the duration opposing Pokémon are left unable to act.
Level 13
Cooldown 5 seconds
Upgrade: Further reduces this move’s cooldown every time the user hits with a basic attack.
Level 11
Cooldown 8.5 seconds
Upgrade: Increases the amount of damage dealt to the pulled opposing Pokémon.
Level 11
Cooldown 7 seconds
Upgrade: When the user slams its heavy body down, opposing Pokémon at the center of the point of impact are left unable to act.
Level 9
Cooldown 112 seconds
Has the user throw its anchor and ensnare a designated Pokémon from the opposing team with its long chain, dealing damage and leaving it unable to act. The user then charges at that Pokémon, dealing damage and leaving it unable to act. If other Pokémon from the opposing team are hit by the anchor or the charge, they take damage and are shoved. The user converts a portion of the damage dealt while using this Unite Move into HP recovery.