Pokémon that have high Mobility and Offense and excel at making quick attacks and scoring points.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3050 | 30 | 150 | 45 | 20 | 35 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3122 | 31 | 161 | 51 | 22 | 39 | 10.44% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3205 | 32 | 173 | 57 | 24 | 43 | 10.95% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3300 | 33 | 187 | 64 | 27 | 48 | 11.54% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3735 | 37 | 251 | 98 | 40 | 70 | 14.22% | 3.85 m/s | 0% | 5% | 13.32% | 0% |
| Lv 6 | 3861 | 38 | 269 | 108 | 44 | 76 | 15% | 3.85 m/s | 0% | 5% | 16.65% | 0% |
| Lv 7 | 4006 | 39 | 290 | 119 | 48 | 83 | 15.89% | 4 m/s | 0% | 5% | 19.98% | 0% |
| Lv 8 | 4173 | 41 | 314 | 132 | 53 | 91 | 16.92% | 4 m/s | 0% | 5% | 19.98% | 0% |
| Lv 9 | 4365 | 43 | 342 | 147 | 59 | 101 | 18.1% | 4.15 m/s | 0% | 10% | 19.98% | 0% |
| Lv 10 | 4586 | 45 | 374 | 164 | 66 | 112 | 19.46% | 4.15 m/s | 0% | 10% | 19.98% | 0% |
| Lv 11 | 4840 | 48 | 411 | 184 | 74 | 125 | 21.02% | 4.3 m/s | 0% | 10% | 19.98% | 0% |
| Lv 12 | 5133 | 51 | 454 | 207 | 83 | 140 | 22.82% | 4.3 m/s | 0% | 10% | 19.98% | 0% |
| Lv 13 | 5469 | 54 | 503 | 233 | 93 | 157 | 24.89% | 4.3 m/s | 0% | 10% | 19.98% | 0% |
| Lv 14 | 5856 | 58 | 560 | 263 | 105 | 177 | 27.27% | 4.3 m/s | 0% | 10% | 19.98% | 0% |
| Lv 15 | 6300 | 62 | 625 | 298 | 118 | 200 | 30% | 4.3 m/s | 0% | 10% | 19.98% | 0% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 15/09/2022 00:00 UTC
Obtain: Gems
Release: 15/09/2022 00:00 UTC
Obtain: Gems
Release: 15/12/2022 00:00 UTC
Obtain: Battlepass
Release: 03/03/2023 00:00 UTC
Obtain: Gems
Release: 02/05/2024 00:00 UTC
Level 2
Cooldown 5 seconds
Has the user jab forward with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge.
Level 2
Cooldown 10 seconds
Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. This move’s cooldown is reduced if it hits opposing Pokémon.
Level 5
Cooldown 1 seconds
Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: burn, paralysis, or a decrease to movement speed. When the user’s sprint gauge is full, the user instead shoots out three projectiles—one red, one yellow, and one blue—in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. If an opposing Pokémon is hit by more than one projectile, only the first projectile’s effect will be applied. The user’s next basic attack after using this move deals additional damage and restores the user’s HP. A maximum of two uses can be kept in reserve for this move.
Level 5
Cooldown 6 seconds
Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user’s sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Using this move fully consumes the sprint gauge.
Level 7
Cooldown 9 seconds
Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user’s movement speed increases for a short time, and its sprint gauge charges faster.
Level 7
Cooldown 6.5 seconds
Has the user leap forward while kicking. If this move makes contact with an opposing Pokémon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokémon or obstacle, the user’s sprint gauge charges. If this move makes contact with an opposing Pokémon, its cooldown is reduced.
Level 11
Cooldown 1 seconds
Upgrade: The user’s next basic attack after using this move restores more HP. Also, if that next basic attack occurs and hits when the user is sprinting, then the cooldown reduction this move would receive is even greater.
Level 11
Cooldown 4 seconds
Upgrade: Reduces this move’s cooldown. Also, when this move hits opposing Pokémon, it restores a portion of the user’s HP based on the amount of damage dealt.
Level 13
Cooldown 9 seconds
Upgrade: After this move is used, the user’s sprint gauge becomes fully charged.
Level 13
Cooldown 6.5 seconds
Upgrade: When the user stomps the ground after leaping, opposing Pokémon in the area of effect are also left unable to act.
Level 9
Cooldown 134 seconds
Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokémon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.