Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3000 | 30 | 140 | 50 | 20 | 40 | 10% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3043 | 30 | 145 | 53 | 21 | 42 | 11.01% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 3 | 3095 | 31 | 151 | 56 | 23 | 44 | 12.22% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 4 | 3157 | 32 | 158 | 60 | 25 | 46 | 13.67% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 5 | 3382 | 34 | 185 | 74 | 32 | 55 | 18.91% | 3.8 m/s | 5% | 10% | 0% | 0% |
| Lv 6 | 3471 | 35 | 196 | 80 | 35 | 59 | 20.99% | 3.8 m/s | 5% | 10% | 0% | 0% |
| Lv 7 | 3578 | 36 | 209 | 87 | 38 | 63 | 23.49% | 3.95 m/s | 5% | 10% | 0% | 0% |
| Lv 8 | 3707 | 37 | 224 | 95 | 42 | 68 | 26.49% | 3.95 m/s | 5% | 10% | 0% | 0% |
| Lv 9 | 4161 | 42 | 279 | 124 | 56 | 86 | 37.09% | 4.1 m/s | 10% | 25% | 0% | 0% |
| Lv 10 | 4346 | 44 | 301 | 136 | 62 | 93 | 41.41% | 4.1 m/s | 10% | 25% | 0% | 0% |
| Lv 11 | 4568 | 46 | 328 | 150 | 69 | 102 | 46.6% | 4.25 m/s | 10% | 25% | 0% | 0% |
| Lv 12 | 4835 | 49 | 360 | 167 | 77 | 113 | 52.82% | 4.25 m/s | 10% | 25% | 0% | 0% |
| Lv 13 | 5155 | 52 | 399 | 187 | 87 | 126 | 60.29% | 4.25 m/s | 15% | 25% | 0% | 0% |
| Lv 14 | 5539 | 56 | 445 | 211 | 99 | 141 | 69.25% | 4.25 m/s | 15% | 25% | 0% | 0% |
| Lv 15 | 6000 | 61 | 500 | 240 | 114 | 160 | 80% | 4.25 m/s | 15% | 25% | 0% | 0% |
Release: 18/11/2025 00:00 UTC
Release: 18/11/2025 00:00 UTC
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Release: 29/12/2022 07:00 UTC
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Level 3
Cooldown 7 seconds
Has the user let out a sound blast in a forward direction. The shout explodes when it hits an opposing Pokémon or after traveling a set distance, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time.
Level 3
Cooldown 8 seconds
Has the user move quickly in the designated direction, increasing its basic attack speed for a short time.
Level 5
Cooldown 11 seconds
Has the user fly in a circular pattern in the designated direction. While the user is flying, it continuously deals damage to nearby opposing Pokémon with basic attacks that deal less damage but have increased attack speed. If this move is used again while the user is flying, the user stops flying and moves a short distance in the designated direction. If the user knocks out a Pokémon on the opposing team, this move’s cooldown is reset. If the user assists in knocking out a Pokémon on the opposing team, this move’s cooldown is reduced. When this move is used, Dragon Breath’s cooldown is reset.
Level 5
Cooldown 12 seconds
For a short time, increases the user’s movement speed and has it enter stealth. While the user is in stealth, the boosted basic attack gauge increases. When stealth ends, the user’s basic attack speed is increased for a short time. After this move is learned, if the user knocks out a Pokémon from the opposing team, this move’s cooldown is reset, and the user’s Attack is increased until the end of the battle. This Attack increase effect can stack.
Level 7
Cooldown 7 seconds
Has the user exhale a mighty gust in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The gust also leaves the ground burning for a set amount of time, and opposing Pokémon in this area of effect take damage over time and have their movement speed decreased for a short time. If this move is used while the user is flying with Dragon Dance, the mighty gust is exhaled along Dragon Dance’s flight path, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time.
Level 7
Cooldown 7.5 seconds
Has the user hurl a shadowy blob in the designated direction, dealing damage to opposing Pokémon it touches and applying a mark to them. If the user attacks marked opposing Pokémon, it deals increased damage to them. The fourth time the user attacks marked opposing Pokémon, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designated direction.
Level 11
Cooldown 11 seconds
Upgrade: While the user is flying, its basic attacks also restore the user’s HP when they hit.
Level 11
Cooldown 12 seconds
Upgrade: Also reduces this move’s cooldown when the user deals damage to opposing Pokémon with basic attacks.
Level 13
Cooldown 7 seconds
Upgrade: Deals increased damage to opposing Pokémon and further decreases their movement speed.
Level 13
Cooldown 7.5 seconds
Upgrade: Increases the amount of base damage and additional damage dealt.
Level 9
Cooldown 2 seconds
Has the user launch two Dreepy, and each deals damage to a different opposing Pokémon in the area of effect. The lower the opposing Pokémon’s remaining HP is, the more damage the Dreepy deal. If there is only one opposing Pokémon in the area of effect, both Dreepy will target that Pokémon and deal damage to it. A maximum of 2 use(s) can be kept in reserve for this move.