Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3000 | 30 | 135 | 70 | 20 | 50 | 10% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3085 | 31 | 148 | 78 | 24 | 55 | 13.14% | 3.65 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3179 | 32 | 162 | 87 | 28 | 61 | 16.59% | 3.65 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3282 | 33 | 178 | 97 | 32 | 67 | 20.39% | 3.65 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3395 | 34 | 195 | 108 | 37 | 74 | 24.57% | 3.8 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 3520 | 35 | 214 | 120 | 42 | 82 | 29.16% | 3.8 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 3657 | 36 | 235 | 133 | 48 | 91 | 34.21% | 3.95 m/s | 10% | 10% | 19.98% | 0% |
| Lv 8 | 3808 | 38 | 258 | 148 | 54 | 100 | 39.77% | 3.95 m/s | 10% | 10% | 19.98% | 0% |
| Lv 9 | 3975 | 40 | 284 | 164 | 61 | 110 | 45.88% | 4.1 m/s | 15% | 20% | 19.98% | 0% |
| Lv 10 | 4159 | 42 | 312 | 182 | 69 | 122 | 52.6% | 4.1 m/s | 15% | 20% | 19.98% | 0% |
| Lv 11 | 4362 | 44 | 343 | 201 | 77 | 135 | 60% | 4.25 m/s | 20% | 20% | 19.98% | 0% |
| Lv 12 | 4585 | 46 | 377 | 222 | 86 | 149 | 60% | 4.25 m/s | 20% | 20% | 19.98% | 0% |
| Lv 13 | 4830 | 48 | 414 | 246 | 96 | 164 | 60% | 4.25 m/s | 25% | 20% | 19.98% | 0% |
| Lv 14 | 5100 | 51 | 455 | 272 | 107 | 181 | 60% | 4.25 m/s | 25% | 20% | 19.98% | 0% |
| Lv 15 | 5397 | 54 | 500 | 301 | 119 | 200 | 60% | 4.25 m/s | 25% | 20% | 19.98% | 0% |
Obtain: Gems
Release: 25/08/2022 00:00 UTC
Obtain: Gems
Release: 25/08/2022 00:00 UTC
Obtain: Gems
Release: 10/11/2022 00:00 UTC
Obtain: Gems
Release: 05/01/2023 00:00 UTC
Obtain: Gems
Release: 27/02/2023 04:00 UTC
Obtain: Limited Time Activity
Release: 07/09/2023 04:00 UTC
Obtain: Subscription
Release: 01/11/2023 00:00 UTC
Obtain: Bundle
Release: 23/11/2023 00:00 UTC
Obtain: Limited Time Activity
Release: 16/05/2024 00:00 UTC
Level 2
Cooldown 9 seconds
Reduces the damage the user receives for a short time. After this move is used, the user’s next three basic or boosted attacks deal additional damage to opposing Pokémon they hit.
Level 2
Cooldown 8 seconds
Has the user strike with sharp claws, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. After this move is used, the user’s next basic attack becomes a boosted attack.
Level 5
Cooldown 5 seconds
Has the user rupture the ground in the designated direction, dealing damage to opposing Pokémon in the area of effect and applying a slowing effect to them. For a short time afterward, the user will not be able to move, but the range of its basic or boosted attacks and its basic attack speed are increased, and these attacks deal damage to all opposing Pokémon they hit. Additionally, boosted attacks also apply a slowing effect.
Level 5
Cooldown 7.5 seconds
After the user learns this move, a damage marker will be attached to any opposing Pokémon the user damages. After charging, the user deals damage to nearby Pokémon. It also deals additional damage to those Pokémon for each damage marker attached to them. The longer power is charged, the wider the move’s area of effect becomes and the more damage it deals. If this move knocks out any opposing Pokémon, its cooldown is reduced, and an effect is applied to the user’s next three basic attacks that causes them to deal additional damage and reduce this move’s cooldown.
Level 7
Cooldown 2.5 seconds
Has the user shove opposing Pokémon and move itself backward a short distance. Afterward, the user’s next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Level 7
Cooldown 1 seconds
Has the user create a field of levitating stones in the designated area. The stones deal damage over time and apply a slowing effect to opposing Pokémon, and if an opposing Pokémon takes damage multiple times, it becomes unable to move for a short time. If an opposing Pokémon takes damage from this move, the user is granted a shield (up to one time). After this move is used, the user’s next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Level 11
Cooldown 5 seconds
Upgrade: Opposing Pokémon in the ruptured ground’s area of effect are also unable to act for a short time.
Level 11
Cooldown 7.5 seconds
Upgrade: Also restores the user’s HP if this move knocks out a Pokémon from the opposing team.
Level 13
Cooldown 2.5 seconds
Upgrade: After this move hits, the user’s next basic attack or move deals additional damage to opposing Pokémon when it hits.
Level 13
Cooldown 1 seconds
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Level 9
Cooldown 134 seconds
Has the user spin, firing a beam of light at the ground in a circle around it, dealing damage to opposing Pokémon it hits, and also granting the user a shield and increasing its Attack for a short time. Both the shield effect and the Attack increase are strengthened the more opposing Pokémon are hit by this move. After the user fires the beam of light, this move deals damage again to nearby opposing Pokémon and shoves them. The circular mark left by the beam of light continues to burn, and any opposing Pokémon that touch it take damage and have a slowing effect applied to them.