Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3400 | 34 | 134 | 70 | 50 | 65 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3473 | 35 | 137 | 75 | 71 | 69 | 10% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3557 | 36 | 141 | 80 | 95 | 73 | 10% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3984 | 40 | 161 | 106 | 218 | 94 | 10% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4096 | 41 | 167 | 113 | 250 | 100 | 10% | 3.85 m/s | 0% | 0% | 13.32% | 5% |
| Lv 6 | 4224 | 42 | 173 | 121 | 287 | 106 | 10% | 3.85 m/s | 0% | 0% | 16.65% | 5% |
| Lv 7 | 4371 | 44 | 180 | 130 | 329 | 114 | 10% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 8 | 4541 | 45 | 188 | 141 | 378 | 122 | 10% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 9 | 4736 | 47 | 197 | 153 | 434 | 132 | 10% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 10 | 4961 | 50 | 207 | 167 | 499 | 143 | 10% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 11 | 5219 | 52 | 219 | 183 | 573 | 156 | 10% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 12 | 5515 | 55 | 233 | 201 | 658 | 171 | 10% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 13 | 5856 | 59 | 249 | 223 | 756 | 188 | 10% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 14 | 6249 | 62 | 268 | 247 | 869 | 207 | 10% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 15 | 6700 | 67 | 289 | 275 | 999 | 230 | 10% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 16/05/2022 07:00 UTC
Obtain: Gems
Release: 21/07/2022 00:00 UTC
Obtain: Gems
Release: 21/07/2022 00:00 UTC
Obtain: Limited Time Activity
Release: 19/09/2022 00:00 UTC
Obtain: Gems
Release: 06/12/2022 00:00 UTC
Obtain: Battlepass
Release: 03/03/2023 00:00 UTC
Obtain: Gems
Release: 25/05/2023 07:00 UTC
Obtain: Gems
Release: 18/05/2023 00:00 UTC
Obtain: Limited Time Activity
Release: 27/02/2025 04:00 UTC
Obtain: Limited Time Activity
Release: 22/05/2025 00:00 UTC
Obtain: Limited Time Activity
Release: 14/11/2025 00:00 UTC
Level 2
Cooldown 6 seconds
Shoots star-shaped rays at opposing Pokémon, dealing damage to them.
Level 2
Cooldown 7 seconds
Has the user growl at a designated opposing Pokémon, dealing damage and decreasing its movement speed for a short time.
Level 4
Cooldown 5 seconds
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokémon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokémon is hit by all of these psychic projectiles, that Pokémon is left unable to act for a short time.
Level 4
Cooldown 5 seconds
Has the user unleash blasts of psychic power at random opposing Pokémon in the area of effect, dealing damage to them and decreasing their movement speed for a short time. The user stores one blast of psychic power whenever a set amount of time passes, or after the user hits an opposing Pokémon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user’s movement speed increases for a short time.
Level 6
Cooldown 7.5 seconds
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokémon, it will then split beyond the first Pokémon hit and deal damage to other opposing Pokémon in range. These split rays deal more damage the higher the max HP of the first Pokémon hit by the ray. Furthermore, if the first Pokémon hit by the ray has its movement speed decreased or is unable to act, those same effects will be applied to the Pokémon hit by the split rays.
Level 6
Cooldown 7 seconds
Has the user lock on to an opposing Pokémon, then deal damage a few seconds later to opposing Pokémon in an area of effect centered on the locked-on Pokémon. More damage is dealt the lower the locked-on Pokémon’s remaining HP is. While the user is locked on to an opposing Pokémon, its other moves will target that Pokémon whenever possible. Each time one of these moves deals damage, Future Sight’s cooldown is reduced. If the locked-on Pokémon is on the opposing team and is knocked out by the user before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokémon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the user’s HP when the blasts hit.
Level 10
Cooldown 5 seconds
Upgrade: Increases the speed at which the projectiles travel.
Level 10
Cooldown 5 seconds
Upgrade: Also deals additional damage to opposing Pokémon with a low percentage of remaining HP.
Level 12
Cooldown 7.5 seconds
Upgrade: Deals additional damage to opposing Pokémon that are unable to act. If Psybeam then splits beyond its initial target, its split rays will also deal additional damage to opposing Pokémon they hit and leave unable to act.
Level 12
Cooldown 7 seconds
Upgrade: The user deals increased damage to the opposing Pokémon that Espeon’s Future Sight is locked on to.
Level 8
Cooldown 100 seconds
Has the user throw opposing Pokémon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokémon in the area of effect and shoves them.