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Falinks

Falinks

All-Rounder

Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.

MeleeExpertAttack

Stats by Level

Level HPHP/sAttackDefenseSpAttackSpDefenseAttackSpeedMoveSpeedLifeStealCritChanceTenacityCooldownReduction
Lv 1 32003315090207010%3.7 m/s0%0%0%0%
Lv 2 337135160103238010.71%3.7 m/s0%0%3.33%0%
Lv 3 355937171118279111.49%3.7 m/s0%0%6.66%0%
Lv 4 3766391831343110312.35%3.7 m/s0%0%9.99%0%
Lv 5 3993411961523511713.3%3.85 m/s5%10%13.32%0%
Lv 6 4243432111714013214.34%3.85 m/s5%10%16.65%0%
Lv 7 4518452271924514915.49%4 m/s5%10%19.98%0%
Lv 8 4821482452155116716.75%4 m/s5%10%19.98%0%
Lv 9 5155512642415818718.14%4.15 m/s10%20%19.98%0%
Lv 10 5523542852696520919.67%4.15 m/s10%20%19.98%0%
Lv 11 5928583093007323421.36%4.3 m/s10%20%19.98%0%
Lv 12 6374623353348226123.22%4.3 m/s10%20%19.98%0%
Lv 13 6865663643729229125.27%4.3 m/s15%20%19.98%0%
Lv 14 74057139541410332427.52%4.3 m/s15%20%19.98%0%
Lv 15 80007643046011536030%4.3 m/s15%20%19.98%0%

License Arts

Falinks License Art

Falinks License Art

Release: 18/11/2025 00:00 UTC

Holowear Skins

Armor Style: Falinks

Armor Style: Falinks

Obtain: Gems

Release: 25/04/2024 07:00 UTC

Movesets

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Tackle

Level 3

Cooldown 7.5 seconds

Has the user charge in the designated direction, dealing damage to opposing Pokémon and shoving them. The user’s next basic attack becomes a boosted attack.

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Bulk Up

Level 3

Cooldown 8 seconds

Increases the user’s Attack, Defense, and basic attack speed for a short time.

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Megahorn

Level 4

Cooldown 8 seconds

Has the user charge with its horns, dealing damage to opposing Pokémon it hits and throwing them. Immediately afterward, the user charges with its horns again and gains a shield. When the user is in No Retreat formation, it stores power before charging forward with its horns, dealing additional damage to opposing Pokémon it hits based on their max HP. When the user is in Dispatch formation, the troopers who are away from the column will also charge with their horns, along with the brass.

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Iron Head

Level 4

Cooldown 7.5 seconds

Has the user attack the designated area with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokémon it hits, as well as granting itself a shield. When the user is in No Retreat formation, the move’s range is shortened, but its area of attack is widened. The user’s next 4 basic attacks can be used while it’s moving. When the user is in Dispatch formation, dispatched troopers return to the column when the user attacks with this move. The returning troopers shove and deal damage to opposing Pokémon they hit on their way back to the column.

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No Retreat

Level 6

Cooldown 5 seconds

Has the user switch to No Retreat formation while shoving opposing Pokémon in front of it. While in No Retreat formation, the user cannot change the direction it’s facing and its movement speed is decreased, but its Attack is increased and damage it takes from the front is reduced. If this move is used while the user is in No Retreat formation, the user will switch to Column formation.

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Beat Up

Level 6

Cooldown 0.5 seconds

Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits. The user switches to Dispatch formation, sending out two troopers toward opposing Pokémon it hit. The dispatched troopers will continue to attack the opposing Pokémon for a while, but they will return to the brass after they take a set amount of damage or become separated from the brass by a set distance or greater. A maximum of 2 use(s) can be kept in reserve for this move.

Megahorn+

Level 10

Cooldown 8 seconds

Upgrade: Strengthens the effect of the shield granted by this move.

Iron Head+

Level 10

Cooldown 7.5 seconds

Upgrade: Troopers’ attacks also deal additional damage to opposing Pokémon based on the opposing Pokémon’s max HP.

No Retreat+

Level 12

Cooldown 5 seconds

Upgrade: Further increases the user’s Attack and further reduces the damage it takes from the front.

Beat Up+

Level 12

Cooldown 0.5 seconds

Upgrade: Also restores some of the user’s HP when this move hits.

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Unite Move: Dust Devil Formation

Level 9

Cooldown 112 seconds

Has the five troopers run continuously around the brass at great speed, dealing damage and applying a slowing effect to opposing Pokémon they hit. While this move is being used, damage taken by the troopers is reduced.