Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3200 | 33 | 150 | 90 | 20 | 70 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3371 | 35 | 160 | 103 | 23 | 80 | 10.71% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3559 | 37 | 171 | 118 | 27 | 91 | 11.49% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3766 | 39 | 183 | 134 | 31 | 103 | 12.35% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3993 | 41 | 196 | 152 | 35 | 117 | 13.3% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4243 | 43 | 211 | 171 | 40 | 132 | 14.34% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4518 | 45 | 227 | 192 | 45 | 149 | 15.49% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 4821 | 48 | 245 | 215 | 51 | 167 | 16.75% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5155 | 51 | 264 | 241 | 58 | 187 | 18.14% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5523 | 54 | 285 | 269 | 65 | 209 | 19.67% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 5928 | 58 | 309 | 300 | 73 | 234 | 21.36% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6374 | 62 | 335 | 334 | 82 | 261 | 23.22% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 6865 | 66 | 364 | 372 | 92 | 291 | 25.27% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 7405 | 71 | 395 | 414 | 103 | 324 | 27.52% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 8000 | 76 | 430 | 460 | 115 | 360 | 30% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 25/04/2024 07:00 UTC
Level 3
Cooldown 7.5 seconds
Has the user charge in the designated direction, dealing damage to opposing Pokémon and shoving them. The user’s next basic attack becomes a boosted attack.
Level 3
Cooldown 8 seconds
Increases the user’s Attack, Defense, and basic attack speed for a short time.
Level 4
Cooldown 8 seconds
Has the user charge with its horns, dealing damage to opposing Pokémon it hits and throwing them. Immediately afterward, the user charges with its horns again and gains a shield. When the user is in No Retreat formation, it stores power before charging forward with its horns, dealing additional damage to opposing Pokémon it hits based on their max HP. When the user is in Dispatch formation, the troopers who are away from the column will also charge with their horns, along with the brass.
Level 4
Cooldown 7.5 seconds
Has the user attack the designated area with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokémon it hits, as well as granting itself a shield. When the user is in No Retreat formation, the move’s range is shortened, but its area of attack is widened. The user’s next 4 basic attacks can be used while it’s moving. When the user is in Dispatch formation, dispatched troopers return to the column when the user attacks with this move. The returning troopers shove and deal damage to opposing Pokémon they hit on their way back to the column.
Level 6
Cooldown 5 seconds
Has the user switch to No Retreat formation while shoving opposing Pokémon in front of it. While in No Retreat formation, the user cannot change the direction it’s facing and its movement speed is decreased, but its Attack is increased and damage it takes from the front is reduced. If this move is used while the user is in No Retreat formation, the user will switch to Column formation.
Level 6
Cooldown 0.5 seconds
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits. The user switches to Dispatch formation, sending out two troopers toward opposing Pokémon it hit. The dispatched troopers will continue to attack the opposing Pokémon for a while, but they will return to the brass after they take a set amount of damage or become separated from the brass by a set distance or greater. A maximum of 2 use(s) can be kept in reserve for this move.
Level 10
Cooldown 8 seconds
Upgrade: Strengthens the effect of the shield granted by this move.
Level 10
Cooldown 7.5 seconds
Upgrade: Troopers’ attacks also deal additional damage to opposing Pokémon based on the opposing Pokémon’s max HP.
Level 12
Cooldown 5 seconds
Upgrade: Further increases the user’s Attack and further reduces the damage it takes from the front.
Level 12
Cooldown 0.5 seconds
Upgrade: Also restores some of the user’s HP when this move hits.
Level 9
Cooldown 112 seconds
Has the five troopers run continuously around the brass at great speed, dealing damage and applying a slowing effect to opposing Pokémon they hit. While this move is being used, damage taken by the troopers is reduced.