Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3200 | 34 | 20 | 70 | 100 | 64 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3278 | 35 | 22 | 75 | 117 | 68 | 12% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3367 | 36 | 25 | 80 | 137 | 72 | 14.29% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3820 | 40 | 37 | 106 | 238 | 93 | 25.93% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3938 | 41 | 40 | 113 | 265 | 99 | 28.97% | 3.85 m/s | 0% | 10% | 13.32% | 5% |
| Lv 6 | 4074 | 43 | 44 | 121 | 295 | 105 | 32.46% | 3.85 m/s | 0% | 10% | 16.65% | 5% |
| Lv 7 | 4230 | 44 | 48 | 130 | 330 | 113 | 36.47% | 4 m/s | 0% | 10% | 19.98% | 5% |
| Lv 8 | 4410 | 46 | 53 | 141 | 370 | 121 | 41.09% | 4 m/s | 0% | 10% | 19.98% | 5% |
| Lv 9 | 4617 | 48 | 59 | 153 | 416 | 131 | 46.41% | 4.15 m/s | 0% | 20% | 19.98% | 5% |
| Lv 10 | 4855 | 51 | 65 | 167 | 469 | 143 | 52.53% | 4.15 m/s | 0% | 20% | 19.98% | 5% |
| Lv 11 | 5129 | 53 | 73 | 183 | 530 | 155 | 59.57% | 4.3 m/s | 0% | 20% | 19.98% | 10% |
| Lv 12 | 5444 | 56 | 82 | 201 | 600 | 170 | 67.67% | 4.3 m/s | 0% | 20% | 19.98% | 10% |
| Lv 13 | 5805 | 60 | 91 | 223 | 681 | 188 | 76.99% | 4.3 m/s | 0% | 20% | 19.98% | 10% |
| Lv 14 | 6221 | 64 | 103 | 247 | 773 | 207 | 87.7% | 4.3 m/s | 0% | 20% | 19.98% | 10% |
| Lv 15 | 6700 | 69 | 116 | 275 | 880 | 230 | 100% | 4.3 m/s | 0% | 20% | 19.98% | 10% |
Release: 18/11/2025 00:00 UTC
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Release: 21/07/2022 00:00 UTC
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Release: 21/07/2022 00:00 UTC
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Release: 19/09/2022 00:00 UTC
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Release: 06/02/2023 00:00 UTC
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Release: 25/05/2023 07:00 UTC
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Release: 11/05/2023 00:00 UTC
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Release: 01/06/2023 00:00 UTC
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Release: 04/01/2024 00:00 UTC
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Release: 11/07/2024 00:00 UTC
Obtain: Battlepass
Release: 04/12/2025 04:00 UTC
Level 2
Cooldown 5 seconds
Creates 4 star(s) around the user. For a short time afterward, each time the user hits an opposing Pokémon with a basic attack, one of the stars (or 2 stars in the case of a boosted attack) will shoot out and deal additional damage to that Pokémon.
Level 2
Cooldown 8 seconds
Has the user wag its tail at an opposing Pokémon, dealing damage and decreasing that Pokémon’s Defense, Sp. Def, and movement speed for a short time. The user’s next basic attack after using this move becomes a boosted attack.
Level 4
Cooldown 6 seconds
Has the user launch all of its stored ice crystals in rapid succession at the designated opposing Pokémon. If the user has no ice crystals when this move is used, 2 ice crystal is/crystals are instantly created and that is/those are launched. The crystals shatter when they hit the designated Pokémon, dealing damage to opposing Pokémon in the area of effect. Launched ice crystals can hit Pokémon on the opposing team that are not the designated target of this move. If this occurs, the ice crystals will still shatter on impact and deal damage in an area of effect in the same way. Ice crystals launched by this move deal increasing damage each time they hit the same opposing Pokémon. After this move is used, the cooldown of Ice Shard or Freeze-Dry is reduced.
Level 4
Cooldown 6.5 seconds
Has the user move a short distance in the designated direction, and its next basic attack launches all of its stored ice crystals at an opposing Pokémon, dealing damage to it. The user then regains the same number of ice crystals that it launched. If the user hits the same opposing Pokémon with 4 or more ice crystals, that Pokémon’s movement speed is decreased for a short time. The more ice crystals that hit that Pokémon, the stronger this movement speed-decrease effect. If the user has no ice crystals when this move is used, the user gains 2 ice crystal(s).
Level 6
Cooldown 8.5 seconds
Increases the user’s movement speed for a short time. Afterward, the user’s basic attack speed increases for a short time, and its basic attacks change into attacks that hurl chunks of ice. These chunks of ice deal damage to opposing Pokémon they hit and decrease their movement speed for a short time. Each time a chunk of ice hits, the user gains 2 ice crystal(s). The user gains 2 ice crystal(s) if this move is used while launching ice crystals with Icicle Spear, or if it’s used after Icy Wind has been used but before the user has launched all of its ice crystals with its next basic attack.
Level 6
Cooldown 7.5 seconds
Increases the user’s Sp. Atk for a short time and has the user shoot out a freezing burst of air in a forward direction. The burst of air explodes upon hitting an opposing Pokémon or after traveling a set distance, dealing damage to opposing Pokémon in the area of effect. For each opposing Pokémon hit by the explosion, the user gains 2 ice crystal(s). The explosion also leaves behind an ice zone. Opposing Pokémon that enter this ice zone will have their movement speed decreased. If they remain in the ice zone for a set amount of time, they become frozen for a short time.
Level 10
Cooldown 6 seconds
Upgrade: Each launched ice crystal deals additional damage to opposing Pokémon it hits equal to a set percentage of their remaining HP.
Level 10
Cooldown 6.5 seconds
Upgrade: Each launched ice crystal deals additional damage to opposing Pokémon it hits equal to a set percentage of their remaining HP.
Level 12
Cooldown 8.5 seconds
Upgrade: Also increases the user’s basic attack speed for the duration of the move’s effect.
Level 12
Cooldown 7.5 seconds
Upgrade: For each opposing Pokémon hit by this move’s explosions, the user gains 1 ice crystal(s).
Level 8
Cooldown 112 seconds
Has the user leap up high, creating an ice zone in front of it that deals damage to opposing Pokémon in the area of effect. While the user is in the ice zone, its movement speed is increased, and it gains 1 ice crystal(s) whenever a set amount of time passes. The movement speed of opposing Pokémon in the ice zone is decreased.