Pokémon that have high Endurance and excel at protecting allies and hindering opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3000 | 30 | 170 | 75 | 20 | 60 | 10% | 3.6 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3135 | 31 | 174 | 85 | 22 | 69 | 10.44% | 3.6 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3290 | 33 | 178 | 97 | 24 | 79 | 10.95% | 3.6 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3469 | 35 | 183 | 111 | 27 | 91 | 11.54% | 3.6 m/s | 0% | 0% | 17.49% | 0% |
| Lv 5 | 4285 | 43 | 206 | 173 | 40 | 144 | 14.22% | 3.75 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 4522 | 45 | 213 | 191 | 44 | 159 | 15% | 3.75 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 4794 | 48 | 221 | 212 | 48 | 177 | 15.89% | 3.9 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 5107 | 51 | 230 | 236 | 53 | 198 | 16.92% | 3.9 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 5467 | 55 | 240 | 263 | 59 | 222 | 18.1% | 4.05 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 5882 | 59 | 252 | 295 | 66 | 249 | 19.46% | 4.05 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 6359 | 64 | 266 | 331 | 74 | 280 | 21.02% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 6908 | 69 | 282 | 373 | 83 | 316 | 22.82% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 7539 | 75 | 300 | 421 | 93 | 357 | 24.89% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 8265 | 82 | 321 | 476 | 104 | 405 | 27.27% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 9099 | 90 | 345 | 540 | 117 | 460 | 30% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
Obtain: Gems
Release: 09/12/2021 00:00 UTC
Obtain: Gems
Release: 31/12/2021 00:00 UTC
Obtain: Gems
Release: 04/02/2022 00:00 UTC
Obtain: Subscription
Release: 01/04/2022 00:00 UTC
Obtain: Gems
Release: 07/07/2022 00:00 UTC
Obtain: Gems
Release: 12/12/2022 00:00 UTC
Obtain: Battlepass
Release: 21/07/2023 00:00 UTC
Level 3
Cooldown 5.5 seconds
Has the user leap to the designated area, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move is used while Covet is active, no area can be designated for the user to leap to. Instead, while the user is running, damage is dealt in an area to opposing Pokémon in front of it. If the user has any Berries stashed in its tail at this time, it consumes all of them. The more Berries the user had stashed away, the more this move’s cooldown is reduced.
Level 3
Cooldown 8 seconds
Grants the user a shield for a short time. In addition, a Berry will drop in front of the user.
Level 7
Cooldown 4.5 seconds
Has the user spit Berry seeds in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The more Berries the user had stashed away, the more damage this move deals.
Level 7
Cooldown 5 seconds
Deals damage to opposing Pokémon in the area of effect and decreases their movement speed for a short time. If the user has any Berries stashed in its tail at this time, it consumes all of them. The more Berries the user had stashed away, the more this move’s cooldown is reduced.
Level 5
Cooldown 8 seconds
Has the user drop several Berries, which can be eaten to recover HP. Any HP recovered that exceeds the user’s max HP will be converted to a shield effect. If the user catches sight of a Berry while using this move, its movement speed is increased for a short time.
Level 5
Cooldown 10 seconds
Has the user run with all its might, dealing damage to opposing Pokémon it hits and throwing them. The user then becomes resistant to hindrances for a short time. While running, the user drops Berries from its body. If the user eats a dropped Berry, its movement speed is increased for a short time. The more Berries the user eats, the more its movement speed is increased. In addition, Tackle, Belch, or Bullet Seed can also be used while the user is running. Using this move will reset the cooldown of Tackle or Belch.
Level 13
Cooldown 4.5 seconds
Upgrade: Increases damage dealt by this move.
Level 13
Cooldown 5 seconds
Upgrade: Increases damage dealt by this move.
Level 11
Cooldown 8 seconds
Upgrade: Increases the number of Berries the user drops from its tail.
Level 11
Cooldown 10 seconds
Upgrade: Increases damage dealt by this move and increases the frequency at which Berries drop.
Level 9
Cooldown 100 seconds
Has the user eat a Berry to recover HP and then leap to the designated area, dealing damage to opposing Pokémon in the area of effect and throwing them. The user then eats a special Berry, which resets the cooldown of all the user’s moves and for a short time prevents the amount of Berries stashed in its tail from decreasing.