Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 140 | 80 | 20 | 60 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3389 | 34 | 149 | 93 | 23 | 70 | 10% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3542 | 36 | 159 | 108 | 27 | 81 | 10% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3710 | 38 | 170 | 124 | 31 | 93 | 10% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3894 | 40 | 182 | 142 | 35 | 107 | 10% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4097 | 42 | 196 | 161 | 40 | 122 | 10% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4320 | 44 | 211 | 182 | 45 | 138 | 10% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 4566 | 46 | 228 | 205 | 51 | 156 | 10% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 4837 | 49 | 246 | 231 | 58 | 176 | 10% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5136 | 52 | 266 | 259 | 65 | 198 | 10% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 5466 | 55 | 288 | 290 | 73 | 222 | 10% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 5828 | 59 | 312 | 324 | 82 | 249 | 10% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 6227 | 63 | 339 | 362 | 92 | 278 | 10% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 6666 | 67 | 368 | 404 | 103 | 310 | 10% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 7150 | 72 | 400 | 450 | 115 | 345 | 10% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Release: 18/07/2025 07:00 UTC
Obtain: Gems
Release: 25/01/2024 07:00 UTC
Obtain: Gems
Release: 23/05/2024 00:00 UTC
Obtain: Battlepass
Release: 18/07/2025 07:00 UTC
Obtain: Gems
Release: 05/12/2025 07:00 UTC
Level 3
Cooldown 7.5 seconds
Has the user flail about, dealing damage to nearby opposing Pokémon. The lower the user’s remaining HP, the more damage this move deals.
Level 3
Cooldown 2 seconds
Has the user jump to the designated location. A maximum of 3 use(s) can be kept in reserve for this move.
Level 0
Cooldown 5 seconds
Has the user exhale a mighty gust, dealing damage to opposing Pokémon and leaving them paralyzed. If the user hits an opposing Pokémon with this move, the user’s basic attacks are boosted for a short time, dealing increased damage with increased basic attack speed. The more opposing Pokémon hit by this move (up to a maximum of 3), the greater the basic attack speed increase.
Level 0
Cooldown 5 seconds
Has the user swing its tail continuously for a set amount of time. If this move hits opposing Pokémon three times, this move can be used again. This second stage of the move has the user charge power, then sweep its tail to attack a wider area. If the user charges power for a set amount of time or longer before attacking, the move’s area of effect is increased and it deals increased damage.
Level 0
Cooldown 6 seconds
Has the user charge three times in a row at awesome speed, dealing damage to opposing Pokémon it hits. The user can change direction between each charge. If the second charge hits an opposing Pokémon, the user is granted a shield. If the third charge hits an opposing Pokémon, the opposing Pokémon is thrown.
Level 0
Cooldown 8.5 seconds
Has the user charge power, then bounce to the designated location and attack. The longer power is charged, the farther the user can bounce. If power is charged for a certain amount of time or longer, the user is granted a shield when it bounces, and it throws opposing Pokémon it hits when it lands.
Level 10
Cooldown 5 seconds
Upgrade: Increases the damage dealt by this move and basic attacks.
Level 10
Cooldown 5 seconds
Upgrade: The second stage of the move deals additional damage based on the percentage of HP opposing Pokémon have lost.
Level 12
Cooldown 5 seconds
Upgrade: Reduces this move’s cooldown.
Level 12
Cooldown 8.5 seconds
Upgrade: Strengthens the effect of the shield granted by this move.
Level 9
Cooldown 112 seconds
Has the user dive underwater, where it can’t attack or be targeted by opposing Pokémon while the Unite Move button is held down. When the Unite Move button is released, the user leaps up forcefully and attacks. If the user stays underwater for a set amount of time, it creates a whirlpool where it surfaces, applying a continuous slowing effect to opposing Pokémon it hits. If the user stays underwater for an even longer amount of time, it creates a waterspout where it surfaces, throwing opposing Pokémon it hits.