Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3200 | 30 | 20 | 35 | 100 | 25 | 10% | 3.7 m/s | 0% | 5% | 0% | 0% |
| Lv 2 | 3248 | 30 | 21 | 38 | 111 | 28 | 11% | 3.7 m/s | 0% | 5% | 3.33% | 0% |
| Lv 3 | 3305 | 31 | 23 | 42 | 125 | 32 | 12.2% | 3.7 m/s | 0% | 5% | 6.66% | 0% |
| Lv 4 | 3374 | 32 | 25 | 47 | 142 | 37 | 13.64% | 3.7 m/s | 0% | 5% | 9.99% | 0% |
| Lv 5 | 3625 | 35 | 32 | 64 | 202 | 55 | 18.88% | 3.85 m/s | 0% | 5% | 13.32% | 5% |
| Lv 6 | 3725 | 36 | 35 | 71 | 226 | 62 | 20.97% | 3.85 m/s | 0% | 5% | 16.65% | 5% |
| Lv 7 | 4180 | 41 | 48 | 101 | 335 | 94 | 30.47% | 4 m/s | 0% | 5% | 19.98% | 5% |
| Lv 8 | 4324 | 42 | 52 | 111 | 369 | 104 | 33.47% | 4 m/s | 0% | 5% | 19.98% | 5% |
| Lv 9 | 4496 | 44 | 57 | 122 | 410 | 116 | 37.07% | 4.15 m/s | 0% | 10% | 19.98% | 5% |
| Lv 10 | 4703 | 46 | 63 | 136 | 459 | 131 | 41.39% | 4.15 m/s | 0% | 10% | 19.98% | 5% |
| Lv 11 | 4951 | 48 | 70 | 153 | 518 | 148 | 46.58% | 4.3 m/s | 0% | 10% | 19.98% | 10% |
| Lv 12 | 5249 | 51 | 78 | 173 | 589 | 169 | 52.81% | 4.3 m/s | 0% | 10% | 19.98% | 10% |
| Lv 13 | 5606 | 55 | 88 | 197 | 674 | 194 | 60.28% | 4.3 m/s | 0% | 10% | 19.98% | 10% |
| Lv 14 | 6035 | 59 | 100 | 226 | 777 | 224 | 69.24% | 4.3 m/s | 0% | 10% | 19.98% | 10% |
| Lv 15 | 6550 | 64 | 115 | 260 | 900 | 260 | 80% | 4.3 m/s | 0% | 10% | 19.98% | 10% |
Obtain: Gems
Release: 04/07/2023 07:00 UTC
Obtain: Gems
Release: 04/07/2023 07:00 UTC
Obtain: Gems
Release: 24/08/2023 00:00 UTC
Obtain: Battlepass
Release: 23/10/2023 00:00 UTC
Obtain: Limited Time Activity
Release: 15/01/2026 07:00 UTC
Level 3
Cooldown 8 seconds
Decreases the Attack and Sp. Atk of the designated opposing Pokémon, and increases the user’s movement speed for a short time. When this move is used, the user gains 1 critical counter(s).
Level 3
Cooldown 7.5 seconds
Has the user squirt water, dealing damage to opposing Pokémon it hits. This move has a set chance of becoming a critical hit.
Level 5
Cooldown 6.5 seconds
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokémon it hits. If the stinger hits a wall, the user moves to the point the stinger hit, and this move’s cooldown is reduced. If the stinger hits an opposing Pokémon or a wall, the user gains 2 critical counter(s).
Level 5
Cooldown 6 seconds
Has the user glide in the designated direction, and if the user hits an opposing Pokémon or wall, it can glide in a designated direction again. Every time the user glides, it gains 1 critical counter(s). If the user hits an opposing Pokémon while gliding, the user deals damage to it and decreases its movement speed. Using this move will reduce Liquidation’s cooldown. This move can also be used while attacking with Liquidation.
Level 7
Cooldown 1.5 seconds
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokémon it hits, the more damage this move does. This move has a set chance of becoming a critical hit. A maximum of three uses can be kept in reserve for this move.
Level 7
Cooldown 6 seconds
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokémon it hits. If this move hits 5 times within a short period of time, damage the opposing Pokémon takes from the user’s attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can also be used while moving via Acrobatics.
Level 11
Cooldown 5.5 seconds
Upgrade: Reduces this move’s cooldown.
Level 11
Cooldown 6 seconds
Upgrade: Increases the first glide’s travel distance.
Level 13
Cooldown 1.5 seconds
Upgrade: Decreases the time it takes to store a use of this move.
Level 13
Cooldown 6 seconds
Upgrade: Increases the number of water projectiles fired.
Level 9
Cooldown 112 seconds
For a short time, enables the user to see nearby Pokémon that are in stealth or hiding in tall grass. Also doubles the user’s critical-hit rate, and the user gains one critical counter whenever a set amount of time passes.