Pokémon that provide team support by inflicting status conditions on opponents and by healing allies.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3300 | 33 | 120 | 60 | 100 | 60 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3489 | 35 | 127 | 69 | 127 | 69 | 10.36% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3697 | 37 | 135 | 78 | 156 | 79 | 10.75% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3925 | 39 | 144 | 88 | 188 | 90 | 11.18% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4175 | 42 | 154 | 99 | 223 | 102 | 11.65% | 3.85 m/s | 0% | 0% | 13.32% | 5% |
| Lv 6 | 4451 | 45 | 165 | 112 | 262 | 116 | 12.17% | 3.85 m/s | 0% | 0% | 16.65% | 5% |
| Lv 7 | 4755 | 48 | 177 | 126 | 305 | 131 | 12.74% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 8 | 5089 | 51 | 190 | 141 | 352 | 148 | 13.37% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 9 | 5458 | 55 | 205 | 158 | 404 | 166 | 14.07% | 4.15 m/s | 0% | 0% | 19.98% | 10% |
| Lv 10 | 5864 | 59 | 221 | 176 | 462 | 186 | 14.84% | 4.15 m/s | 0% | 0% | 19.98% | 10% |
| Lv 11 | 6312 | 63 | 239 | 196 | 525 | 208 | 15.68% | 4.3 m/s | 0% | 0% | 19.98% | 10% |
| Lv 12 | 6804 | 68 | 259 | 218 | 595 | 232 | 16.61% | 4.3 m/s | 0% | 0% | 19.98% | 10% |
| Lv 13 | 7346 | 73 | 280 | 243 | 672 | 259 | 17.63% | 4.3 m/s | 0% | 0% | 19.98% | 10% |
| Lv 14 | 7943 | 79 | 304 | 270 | 757 | 288 | 18.76% | 4.3 m/s | 0% | 0% | 19.98% | 10% |
| Lv 15 | 8600 | 86 | 330 | 300 | 850 | 320 | 20% | 4.3 m/s | 0% | 0% | 19.98% | 10% |
Obtain: Gems
Release: 08/08/2025 07:00 UTC
Level 3
Cooldown 8 seconds
Has the user release a weak telekinetic force in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits.
Level 3
Cooldown 6 seconds
Has the user shoot star-shaped rays across a large area in the designated direction, dealing damage to opposing Pokémon it hits.
Level 6
Cooldown 7 seconds
Has the user release a mist-like flurry of down in the designated direction. After a set amount of time passes, or if the move is used again, the flurry of down bursts, creating a zone of mist. Opposing Pokémon in the zone take damage, receive a slowing effect, and are marked. Marked opposing Pokémon deal decreased damage. If either Latias or Latios deals damage to marked Pokémon, the duration those Pokémon remain marked increases.
Level 4
Cooldown 6.5 seconds
After the user learns this move, it gains Eon power whenever it defeats wild Pokémon. This move has the user generate a beam in the designated direction, dealing damage to opposing Pokémon it hits and restoring the user’s HP. If the user hits a Pokémon from the opposing team with this move, the user gains Eon power. This move also releases telekinetic projectiles, which deal damage. The more Eon power the user has accumulated, the more projectiles are released and the more damage they deal.
Level 6
Cooldown 8 seconds
Has the user rally the designated ally Pokémon, granting itself and that Pokémon a shield. If the rallied ally Pokémon is Latios, movement speed is also increased. The rallied ally Pokémon’s next attack deals additional damage. This move can be used again to rally a second designated ally Pokémon. If this second usage rallies the same ally Pokémon as the first, the user also flies to that Pokémon and rallies itself.
Level 4
Cooldown 5.5 seconds
After the user learns this move, it gains Eon power whenever it defeats wild Pokémon. This move has the user exhale a mighty gust in the designated direction, dealing damage to opposing Pokémon it hits and decreasing their Sp. Def. If this move hits Pokémon on the opposing team, the user gains Eon power. The more Eon power the user has accumulated, the greater this move’s attack range and damage.
Level 12
Cooldown 7 seconds
Upgrade: Increases the duration opposing Pokémon remain marked.
Level 10
Cooldown 6.5 seconds
Upgrade: The beam also applies a slowing effect to opposing Pokémon.
Level 12
Cooldown 8 seconds
Upgrade: Strengthens the effect of the shield granted by this move.
Level 10
Cooldown 5.5 seconds
Upgrade: Also applies a slowing effect.
Level 8
Cooldown 112 seconds
Has the user aim at the designated Pokémon from the opposing team and charge power before releasing a pulse, dealing damage. The user’s move cooldowns immediately reset and are reduced for a short time. If Latios is also aiming its Unite Move at the designated Pokémon from the opposing team, the pulses stack and explode, dealing damage around the target as well.