Pokémon that have high Mobility and Offense and excel at making quick attacks and scoring points.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3100 | 34 | 160 | 40 | 20 | 30 | 10% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3170 | 35 | 171 | 46 | 22 | 34 | 10.44% | 3.65 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3250 | 36 | 184 | 52 | 24 | 39 | 10.95% | 3.65 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3658 | 40 | 249 | 84 | 36 | 62 | 13.54% | 3.65 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3764 | 41 | 266 | 92 | 39 | 68 | 14.22% | 3.8 m/s | 0% | 5% | 13.32% | 10% |
| Lv 6 | 3886 | 42 | 285 | 102 | 43 | 75 | 15% | 3.8 m/s | 0% | 5% | 16.65% | 10% |
| Lv 7 | 4027 | 43 | 307 | 113 | 47 | 83 | 15.89% | 3.95 m/s | 0% | 5% | 19.98% | 10% |
| Lv 8 | 4189 | 45 | 333 | 126 | 52 | 92 | 16.92% | 3.95 m/s | 0% | 5% | 19.98% | 10% |
| Lv 9 | 4375 | 47 | 363 | 141 | 58 | 103 | 18.1% | 4.1 m/s | 0% | 10% | 19.98% | 20% |
| Lv 10 | 4589 | 49 | 397 | 158 | 65 | 115 | 19.46% | 4.1 m/s | 0% | 10% | 19.98% | 20% |
| Lv 11 | 4835 | 51 | 436 | 178 | 73 | 129 | 21.02% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 12 | 5118 | 54 | 481 | 200 | 82 | 145 | 22.82% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 13 | 5444 | 57 | 533 | 226 | 92 | 164 | 24.89% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 14 | 5819 | 61 | 592 | 256 | 103 | 185 | 27.27% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 15 | 6250 | 65 | 660 | 290 | 116 | 210 | 30% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
Obtain: Gems
Release: 08/06/2023 04:00 UTC
Obtain: Gems
Release: 07/03/2024 00:00 UTC
Obtain: Battlepass
Release: 17/04/2025 07:00 UTC
Level 2
Cooldown 5 seconds
Has the user shoot star-shaped rays, dealing damage to opposing Pokémon they hit.
Level 2
Cooldown 7.5 seconds
Has the user move quickly in the designated direction, dealing damage to opposing Pokémon it makes contact with along the way.
Level 4
Cooldown 6 seconds
Has the user launch five sharp-edged leaves in the designated direction, dealing damage to opposing Pokémon they hit before sticking into the ground for a short time. If this move is used again, the leaves return to the user and deal damage to opposing Pokémon they hit along the way. If the leaves are returned to the user after a set amount of time has passed since they stuck into the ground, they deal increased damage. If all five leaves hit one Pokémon, the user is granted a shield.
Level 4
Cooldown 8 seconds
Has the user start gathering light and filling a blade with the light’s energy. If this move is used again after the user has started gathering light, the user brings the blade down, dealing damage to opposing Pokémon it hits. The longer the blade is filled with light energy, the more damage this move deals. When the user’s Chlorophyll gauge is full, the cooldown for the next use of this move is reduced, and when the move is used, the blade is brought down immediately and deals maximum damage.
Level 6
Cooldown 0.5 seconds
Has the user move with speed and slash, dealing damage to opposing Pokémon it hits. The user’s next basic attack after using this move deals increased damage. A maximum of two uses can be kept in reserve for this move.
Level 6
Cooldown 7.5 seconds
Has the user dash and then spin while slashing around itself with sharp leaves, dealing damage to opposing Pokémon it hits. If the outer ring of this move’s area of effect hits opposing Pokémon, it deals increased damage, decreases the opposing Pokémon’s movement speed, and charges the user’s Chlorophyll gauge.
Level 10
Cooldown 6 seconds
Upgrade: Strengthens the effect of the shield granted by this move.
Level 10
Cooldown 8 seconds
Upgrade: The user receives reduced damage while filling the blade with light energy.
Level 12
Cooldown 0.5 seconds
Upgrade: Decreases the time it takes to store a use of this move.
Level 12
Cooldown 7.5 seconds
Upgrade: Also reduces this move’s cooldown when the outer ring of the area of effect deals damage to multiple opponents simultaneously.
Level 8
Cooldown 100 seconds
Has the user leap at the designated opposing Pokémon, dealing damage to it and decreasing its movement speed. After that, the user leaps up and lands with force, dealing damage to opposing Pokémon in the area of effect. Those opposing Pokémon take more damage the closer they are to the center of the area of effect.