Pokémon that have high Endurance and excel at protecting allies and hindering opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3450 | 35 | 170 | 108 | 20 | 96 | 10% | 3.6 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3543 | 35 | 172 | 114 | 21 | 101 | 10.29% | 3.6 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3654 | 37 | 175 | 122 | 23 | 106 | 10.63% | 3.6 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3787 | 38 | 178 | 131 | 25 | 112 | 11.04% | 3.6 m/s | 0% | 0% | 17.49% | 0% |
| Lv 5 | 4270 | 43 | 190 | 163 | 32 | 136 | 12.54% | 3.75 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 4462 | 45 | 194 | 176 | 35 | 145 | 13.14% | 3.75 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 4692 | 47 | 200 | 191 | 38 | 156 | 13.86% | 3.9 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 4969 | 50 | 206 | 210 | 43 | 170 | 14.72% | 3.9 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 5946 | 59 | 230 | 275 | 57 | 217 | 17.75% | 4.05 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 6344 | 63 | 240 | 302 | 63 | 237 | 18.98% | 4.05 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 6821 | 68 | 251 | 334 | 70 | 260 | 20.46% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 7395 | 74 | 265 | 372 | 79 | 288 | 22.24% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 8083 | 81 | 281 | 418 | 89 | 322 | 24.37% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 8909 | 89 | 301 | 474 | 101 | 362 | 26.93% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 9900 | 99 | 325 | 540 | 116 | 410 | 30% | 4.2 m/s | 0% | 0% | 34.98% | 10% |
Obtain: Gems
Release: 20/12/2021 00:00 UTC
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Release: 04/03/2022 00:00 UTC
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Release: 00/12/2021 00:00 UTC
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Release: 09/06/2022 00:00 UTC
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Level 3
Cooldown 7 seconds
Hurls three chunks of ice at the designated location, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If an opposing Pokémon is hit by all three chunks, it is left frozen for a short time.
Level 3
Cooldown 8 seconds
Has the user rush recklessly in the designated direction, dealing damage to opposing Pokémon it hits and throwing them.
Level 5
Cooldown 8 seconds
Drops icicles on the designated location, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by the user’s other moves or boosted attacks, dealing damage to opposing Pokémon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokémon that run over it.
Level 5
Cooldown 6 seconds
Uses cold-infused fangs to throw the opposing Pokémon closest to the user, dealing damage and leaving the Pokémon frozen for a short time. The user can then designate a direction to slam the thrown Pokémon forward or backward, dealing damage to opposing Pokémon in the area of effect and leaving them frozen for a short time.
Level 7
Cooldown 8 seconds
Has the user rush recklessly in the designated direction, dealing damage to opposing Pokémon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen opposing Pokémon.
Level 7
Cooldown 9 seconds
Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokémon in the area of effect and pulling them toward the user.
Level 11
Cooldown 8 seconds
Upgrade: The final icicle leaves the opposing Pokémon it hits unable to act for a short time.
Level 11
Cooldown 6 seconds
Upgrade: Increases the area of effect in which opposing Pokémon are left frozen after the slam attack.
Level 13
Cooldown 8 seconds
Upgrade: Increases the reckless rush’s speed and the length of time opposing Pokémon are left unable to act.
Level 13
Cooldown 9 seconds
Upgrade: Decreases the movement speed of opposing Pokémon for a short time when this move hits and increases the move’s pulling power.
Level 9
Cooldown 112 seconds
Has the user jump to the designated location and become immune to hindrances. The user then repeatedly stomps the ground, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokémon in the area of effect.