Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3300 | 33 | 130 | 50 | 90 | 50 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3414 | 34 | 136 | 56 | 119 | 55 | 10.36% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3539 | 35 | 143 | 63 | 151 | 60 | 10.75% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3677 | 36 | 150 | 71 | 186 | 66 | 11.18% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3828 | 38 | 158 | 80 | 224 | 72 | 11.65% | 3.85 m/s | 0% | 0% | 13.32% | 5% |
| Lv 6 | 3995 | 40 | 167 | 89 | 266 | 79 | 12.17% | 3.85 m/s | 0% | 0% | 16.65% | 5% |
| Lv 7 | 4178 | 42 | 177 | 99 | 312 | 86 | 12.74% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 8 | 4380 | 44 | 188 | 110 | 363 | 94 | 13.37% | 4 m/s | 0% | 0% | 19.98% | 5% |
| Lv 9 | 4603 | 46 | 200 | 123 | 419 | 103 | 14.07% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 10 | 4849 | 48 | 213 | 137 | 481 | 113 | 14.84% | 4.15 m/s | 0% | 0% | 19.98% | 15% |
| Lv 11 | 5119 | 51 | 227 | 152 | 550 | 124 | 15.68% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 12 | 5416 | 54 | 243 | 169 | 625 | 136 | 16.61% | 4.3 m/s | 0% | 0% | 19.98% | 15% |
| Lv 13 | 5743 | 57 | 260 | 188 | 708 | 149 | 17.63% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 14 | 6103 | 61 | 279 | 208 | 799 | 164 | 18.76% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
| Lv 15 | 6500 | 65 | 300 | 230 | 900 | 180 | 20% | 4.3 m/s | 0% | 0% | 19.98% | 25% |
Release: 18/11/2025 00:00 UTC
Obtain: Battlepass
Release: 02/09/2022 00:00 UTC
Obtain: Gems
Release: 21/11/2022 00:00 UTC
Obtain: Gems
Release: 21/11/2022 00:00 UTC
Obtain: Gems
Release: 20/02/2023 00:00 UTC
Obtain: Gems
Release: 09/11/2023 00:00 UTC
Obtain: Bundle
Release: 08/02/2024 00:00 UTC
Obtain: Battlepass
Release: 17/04/2024 00:00 UTC
Obtain: Battlepass
Release: 05/12/2024 04:00 UTC
Obtain: Battlepass
Release: 23/10/2025 07:00 UTC
Level 0
Cooldown 5 seconds
Has the user hurl an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokémon’s remaining HP is.
Level 0
Cooldown 9 seconds
Has the user blast a bundled beam of light, dealing damage to opposing Pokémon in the area of effect. If this move hits any opposing Pokémon, the user gains one additional boost counter.
Level 0
Cooldown 12 seconds
Has the user charge forward on a wave, shoving opposing Pokémon and leaving them unable to act. If this move hits any opposing Pokémon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time.
Level 0
Cooldown 7 seconds
Has the user move toward an ally Pokémon, grant that Pokémon a shield, and increase that Pokémon’s basic attack speed. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used. Also, if this move is used on an ally Pokémon that has not been targeted by this move for a set amount of time, this move’s cooldown immediately resets.
Level 0
Cooldown 9 seconds
Has the user create a translucent wall at the designated location. Opposing Pokémon cannot pass through the wall and will be shoved if they make contact with it. If the user’s Electro Ball, Solar Beam, or Surf move passes through the wall, the effects of the move (such as damage, range, and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokémon that pass through it will deal reduced damage.
Level 0
Cooldown 2 seconds
Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move.
Level 0
Cooldown 5 seconds
Upgrade: Strengthens the effect of the paralysis inflicted by this move.
Level 0
Cooldown 9 seconds
Upgrade: Reduces this move’s cooldown by 0.5 seconds for each opposing Pokémon hit by the move.
Level 0
Cooldown 12 seconds
Upgrade: Strengthens the effect of the shield granted while using this move.
Level 0
Cooldown 6 seconds
Upgrade: Reduces this move’s cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokémon again without triggering its cooldown.
Level 0
Cooldown 9 seconds
Upgrade: Increases the size of the wall.
Level 0
Cooldown 2 seconds
Upgrade: Increases the distance the user moves in the designated direction.
Level 5
Cooldown 25 seconds
This Pokémon can reset all of its moves and learn new ones. Move Reset’s cooldown is reduced when the Pokémon knocks out or makes an assist on Pokémon on the opposing team or when the Pokémon scores a goal.
Level 8
Cooldown 123 seconds
Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokémon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokémon in the area of effect.