Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3300 | 33 | 155 | 100 | 20 | 90 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3461 | 35 | 164 | 113 | 23 | 102 | 10.72% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3638 | 36 | 175 | 127 | 27 | 115 | 11.5% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3833 | 38 | 186 | 143 | 31 | 129 | 12.37% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4046 | 40 | 199 | 160 | 36 | 145 | 13.32% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4282 | 43 | 213 | 179 | 41 | 162 | 14.36% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4541 | 45 | 228 | 199 | 46 | 181 | 15.51% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 4826 | 48 | 245 | 222 | 52 | 202 | 16.78% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5139 | 51 | 263 | 247 | 59 | 225 | 18.17% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5484 | 55 | 284 | 275 | 66 | 250 | 19.71% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 5863 | 59 | 306 | 305 | 74 | 278 | 21.39% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6280 | 63 | 330 | 338 | 83 | 309 | 23.24% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 6739 | 67 | 358 | 375 | 93 | 342 | 25.29% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 7244 | 72 | 387 | 416 | 103 | 379 | 27.53% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 7800 | 78 | 420 | 460 | 115 | 420 | 30% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 19/10/2023 07:00 UTC
Obtain: Limited Time Activity
Release: 20/03/2024 00:00 UTC
Obtain: Gems
Release: 27/06/2024 00:00 UTC
Obtain: Battlepass
Release: 24/10/2024 00:00 UTC
Obtain: Limited Time Activity
Release: 28/11/2025 00:00 UTC
Level 3
Cooldown 7 seconds
Has the user shout in a startling fashion, dealing damage to opposing Pokémon.
Level 3
Cooldown 8 seconds
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. For a short time after the user charges, if this move is used again, the user attacks in front of itself, dealing damage to opposing Pokémon it hits. At that time, additional damage is dealt based on the percentage of HP that the opposing Pokémon has lost.
Level 5
Cooldown 7.5 seconds
Has the user jump forward, then move around opposing Pokémon it hits, dealing damage multiple times and decreasing their movement speed for a short time. After the attack is finished, the user jumps in the designated direction.
Level 5
Cooldown 4 seconds
Has the user slash in front of itself with sharp claws, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and restoring the user’s HP. Whenever the user hits opposing Pokémon with a basic attack, this move’s cooldown is reduced, and the number of times the user attacks when this move is used next increases (maximum 4 times). The movement speed decreases caused by this move can stack.
Level 7
Cooldown 9 seconds
Has the user extend its shadow, marking an opposing Pokémon it hits as a shadow target for a short time. If the shadow passes through tall grass or a wall, it extends even further. If the user deals damage to the opposing Pokémon marked as a shadow target, additional damage is dealt based on the percentage of HP that the opposing Pokémon has lost. If this move is used again, the user moves to the opposing Pokémon marked as a shadow target, deals damage to it, and extends the duration of that Pokémon’s shadow mark. If the user knocks out the Pokémon marked as a shadow target, this move’s cooldown is reset and the user recovers HP.
Level 7
Cooldown 7 seconds
Has the user create a bizarre area around itself. If a movement speed decrease is applied to the user while it is within the area, that effect is converted into a movement speed increase, and the user takes reduced damage from Pokémon outside the area. Also, while in the area, the user can use this move again to move a set distance forward, as often as desired.
Level 11
Cooldown 7.5 seconds
Upgrade: Increases the user’s movement speed for a short time after the attack is finished.
Level 11
Cooldown 4 seconds
Upgrade: At the end of the attack, additional damage is dealt based on the percentage of HP the opposing Pokémon has lost.
Level 13
Cooldown 8 seconds
Upgrade: Reduces this move’s cooldown.
Level 13
Cooldown 6 seconds
Upgrade: Reduces this move’s cooldown.
Level 9
Cooldown 112 seconds
Has the user leap at an opposing Pokémon and trap it inside its rag, dealing damage over time and granting the user a shield. The trapped opposing Pokémon isn’t affected by any Pokémon’s moves except the user’s. If the user loses its shield, or if a set amount of time passes, the user stops attacking and jumps in the designated direction.