Pokémon that have low Endurance and excel at dealing heavy ranged damage to opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3300 | 33 | 140 | 70 | 100 | 80 | 10% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3442 | 34 | 147 | 79 | 132 | 87 | 10.36% | 3.65 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3599 | 36 | 154 | 89 | 167 | 95 | 10.75% | 3.65 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3771 | 38 | 162 | 100 | 206 | 104 | 11.18% | 3.65 m/s | 0% | 0% | 9.99% | 5% |
| Lv 5 | 3960 | 40 | 171 | 112 | 248 | 113 | 11.65% | 3.8 m/s | 0% | 0% | 13.32% | 5% |
| Lv 6 | 4168 | 42 | 181 | 125 | 295 | 123 | 12.17% | 3.8 m/s | 0% | 0% | 16.65% | 5% |
| Lv 7 | 4397 | 44 | 192 | 139 | 347 | 134 | 12.74% | 3.95 m/s | 0% | 0% | 19.98% | 5% |
| Lv 8 | 4649 | 47 | 204 | 155 | 404 | 147 | 13.37% | 3.95 m/s | 0% | 0% | 19.98% | 5% |
| Lv 9 | 4927 | 50 | 217 | 172 | 467 | 161 | 14.07% | 4.1 m/s | 0% | 0% | 19.98% | 10% |
| Lv 10 | 5234 | 53 | 232 | 191 | 536 | 176 | 14.84% | 4.1 m/s | 0% | 0% | 19.98% | 10% |
| Lv 11 | 5572 | 56 | 248 | 212 | 612 | 193 | 15.68% | 4.25 m/s | 0% | 0% | 19.98% | 10% |
| Lv 12 | 5944 | 60 | 266 | 235 | 696 | 212 | 16.61% | 4.25 m/s | 0% | 0% | 19.98% | 10% |
| Lv 13 | 6353 | 64 | 285 | 261 | 788 | 232 | 17.63% | 4.25 m/s | 0% | 0% | 19.98% | 20% |
| Lv 14 | 6804 | 69 | 306 | 289 | 889 | 255 | 18.76% | 4.25 m/s | 0% | 0% | 19.98% | 20% |
| Lv 15 | 7300 | 74 | 330 | 320 | 1000 | 280 | 20% | 4.25 m/s | 0% | 0% | 19.98% | 20% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 27/02/2024 04:00 UTC
Obtain: Gems
Release: 04/07/2024 00:00 UTC
Obtain: Limited Time Activity
Release: 16/01/2025 07:00 UTC
Level 3
Cooldown 5 seconds
Has the user send a jolt of electricity in the designated direction, dealing damage to opposing Pokémon it hits.
Level 3
Cooldown 8 seconds
Has the user discharge electricity at the designated opposing Pokémon, dealing damage and leaving them paralyzed.
Level 5
Cooldown 1 seconds
Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokémon, the user’s Sp. Atk is increased for a short time, and the user stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuously fire an electric beam in the designated direction, dealing damage to opposing Pokémon in the area of effect. A maximum of 2 use(s) can be kept in reserve for this move.
Level 5
Cooldown 1 seconds
Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokémon in its path. The user also stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokémon, dealing damage to any opposing Pokémon it hits. This move deals increased damage if the opposing Pokémon’s remaining HP is low. A maximum of 2 use(s) can be kept in reserve for this move.
Level 7
Cooldown 10 seconds
Has the user summon a cloud in the skies above that drops wicked thunderbolts. The summoned cloud moves slowly toward the nearest opposing Pokémon, dropping thunderbolts whenever a set amount of time passes. The thunderbolts deal damage and apply a slowing effect to opposing Pokémon they hit.
Level 7
Cooldown 11 seconds
Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokémon it hits. If this move hits opposing Pokémon, the user recovers HP and also recovers 1 stored use(s) of either Charge Beam or Electro Drift. The more opposing Pokémon the move hits, the more HP the user recovers.
Level 11
Cooldown 1 seconds
Upgrade: Decreases the time it takes to store a use of this move.
Level 11
Cooldown 1 seconds
Upgrade: Decreases the time it takes to store a use of this move.
Level 13
Cooldown 10 seconds
Upgrade: Strengthens the slowing effect applied to opposing Pokémon when they are hit by lightning.
Level 13
Cooldown 11 seconds
Upgrade: Grants the user a shield when this move is used.
Level 9
Cooldown 112 seconds
Has the user call down 5 meteorites in a row, dealing damage to opposing Pokémon they hit. If a meteorite hits an opposing Pokémon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents.