Pokémon that provide team support by inflicting status conditions on opponents and by healing allies.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3150 | 32 | 150 | 70 | 50 | 60 | 10% | 3.8 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3365 | 34 | 155 | 85 | 64 | 73 | 10.71% | 3.8 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3602 | 36 | 161 | 101 | 80 | 87 | 11.49% | 3.8 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3862 | 39 | 167 | 119 | 97 | 102 | 12.35% | 3.8 m/s | 0% | 0% | 17.49% | 5% |
| Lv 5 | 4148 | 42 | 174 | 138 | 116 | 119 | 13.29% | 3.95 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 4463 | 45 | 181 | 159 | 137 | 138 | 14.33% | 3.95 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 4810 | 48 | 189 | 182 | 160 | 159 | 15.48% | 4.1 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 5192 | 52 | 198 | 208 | 185 | 182 | 16.74% | 4.1 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 5613 | 56 | 208 | 237 | 213 | 207 | 18.13% | 4.25 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 6077 | 61 | 219 | 268 | 244 | 235 | 19.66% | 4.25 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 6588 | 66 | 231 | 303 | 278 | 265 | 21.35% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 7150 | 72 | 244 | 341 | 315 | 298 | 23.21% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 7769 | 78 | 259 | 383 | 356 | 335 | 25.26% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 8450 | 85 | 275 | 429 | 401 | 375 | 27.51% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 9200 | 93 | 293 | 480 | 450 | 420 | 29.99% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
Obtain: Tickets
Release: 21/07/2021 00:00 UTC
Obtain: Gems
Release: 15/12/2021 00:00 UTC
Obtain: Gems
Release: 08/09/2022 00:00 UTC
Obtain: Battlepass
Release: 12/06/2023 00:00 UTC
Obtain: Gems
Release: 30/11/2023 00:00 UTC
Obtain: Gems
Release: 28/03/2024 00:00 UTC
Obtain: Subscription
Release: 01/08/2024 00:00 UTC
Level 3
Cooldown 7 seconds
Has the user slap its hands together, shoving opposing Pokémon in front of it.
Level 3
Cooldown 8 seconds
Creates a wall of light in the designated area that prevents opposing Pokémon from passing. If an opposing Pokémon is near the location where the wall of light is created, that Pokémon is shoved and left unable to act for a short time.
Level 4
Cooldown 5 seconds
Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving them. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently power-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Level 4
Cooldown 6.5 seconds
For a short time, has the user deal damage over time to nearby opposing Pokémon and decrease their Sp. Def. Afterward, the user releases a telekinetic blast that deals damage to nearby opposing Pokémon and leaves them unable to act. Identical blasts are also released from any opposing Pokémon receiving the effects of Power Swap and from Light Screen or Barrier walls created by the user.
Level 6
Cooldown 2 seconds
Has the user throw up a sturdy wall in the designated location that prevents opposing Pokémon from passing. If an opposing Pokémon is near the location where the wall is created, that Pokémon is shoved and left unable to act for a short time.
Level 6
Cooldown 4.5 seconds
Creates a link between the user and the Pokémon this move hits. While the link holds, the user’s movement speed increases and its HP is continually restored. If the linked Pokémon is an ally Pokémon, this move increases the movement speed of that Pokémon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokémon is an opposing Pokémon, this move decreases that Pokémon’s movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokémon are too far apart, the link will disappear.
Level 11
Cooldown 5 seconds
Upgrade: Increases damage dealt by this move.
Level 11
Cooldown 6.5 seconds
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time.
Level 13
Cooldown 2 seconds
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Level 13
Cooldown 4.5 seconds
Upgrade: Further increases the amount of damage dealt by ally Pokémon and further decreases the amount of damage dealt by opposing Pokémon.
Level 9
Cooldown 100 seconds
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.