Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 145 | 90 | 20 | 65 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3332 | 34 | 150 | 97 | 21 | 70 | 10.43% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3431 | 35 | 156 | 105 | 23 | 76 | 10.95% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3550 | 36 | 163 | 115 | 25 | 83 | 11.57% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4124 | 42 | 196 | 162 | 34 | 116 | 14.56% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4295 | 44 | 206 | 176 | 37 | 126 | 15.45% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4932 | 50 | 243 | 228 | 48 | 163 | 18.77% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 5179 | 52 | 257 | 248 | 52 | 177 | 20.06% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5475 | 55 | 274 | 272 | 57 | 194 | 21.61% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5830 | 59 | 294 | 301 | 63 | 215 | 23.46% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 6256 | 63 | 318 | 336 | 70 | 240 | 25.68% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6767 | 68 | 347 | 378 | 78 | 270 | 28.35% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 7380 | 74 | 382 | 428 | 88 | 306 | 31.55% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 8116 | 81 | 424 | 488 | 100 | 349 | 35.39% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 9000 | 90 | 475 | 560 | 115 | 400 | 40% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Release: 04/09/2025 04:00 UTC
Obtain: Gems
Release: 04/09/2025 04:00 UTC
Level 3
Cooldown 5 seconds
Has the user nuzzle its electrified cheeks against the designated opposing Pokémon, dealing damage and leaving them paralyzed.
Level 3
Cooldown 7 seconds
Has the user attack a designated opposing Pokémon with its sharp claws, dealing damage.
Level 5
Cooldown 5.5 seconds
Has the user unleash an electrified punch in the designated direction, dealing damage and paralyzing opposing Pokémon it hits. Fighter Mode: This move has a shorter range but deals increased damage.
Level 7
Cooldown 7 seconds
Has the user cloak itself in electricity and charge into opposing Pokémon, dealing damage and moving behind them. After this move is used, for a short time, it can be used again once only. Fighter Mode: This move cannot be used repeatedly, but after it’s used, the user’s movement speed is increased.
Level 5
Cooldown 7 seconds
Has the user electrify its body and dive toward the designated area, dealing damage and applying a slowing effect to opposing Pokémon it hits. The user is also granted a shield. If this move misses, the user takes damage instead. When this move hits, it can be used again, and the user unleashes a punch in front of itself, dealing damage and shoving opposing Pokémon it hits. Fighter Mode: The first stage of this move no longer applies a slowing effect, and its area of effect is decreased, but it deals increased damage.
Level 7
Cooldown 7 seconds
Has the user throw a punch at blinding speed, dealing damage to opposing Pokémon, shoving them, and leaving them unable to act. This move’s cooldown is reduced every time a basic attack hits. Fighter Mode: This move no longer shoves or leaves opposing Pokémon unable to act, but the number of attacks for this move is increased.
Level 11
Cooldown 5.5 seconds
Upgrade: Increases the damage dealt by this move.
Level 13
Cooldown 6 seconds
Upgrade: Reduces this move’s cooldown.
Level 11
Cooldown 7 seconds
Upgrade: Strengthens the slowing effect applied to opposing Pokémon. Fighter Mode: Further increases damage dealt by this move.
Level 13
Cooldown 7 seconds
Upgrade: Increases the length of time opposing Pokémon are left unable to act. Fighter Mode: Increases damage dealt by this move.
Level 9
Cooldown 112 seconds
Has the user charge toward the designated Pokémon from the opposing team and discharge electricity stored in the user’s fluffy fur, dealing damage to the Pokémon and nearby opposing Pokémon. After using this Unite Move, the user loses all the electricity stored in its fluffy fur and enters Fighter Mode for a set amount of time. The Unite Move gauge will only charge when the user’s basic attacks and moves hit. Fighter Mode: Basic attacks and move effects change, and the Unite Move gauge does not charge.