Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3200 | 32 | 150 | 80 | 20 | 60 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3304 | 33 | 157 | 88 | 22 | 66 | 10.44% | 3.7 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3424 | 34 | 165 | 97 | 24 | 73 | 10.95% | 3.7 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3562 | 35 | 175 | 107 | 27 | 81 | 11.54% | 3.7 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 4191 | 41 | 219 | 154 | 40 | 119 | 14.22% | 3.85 m/s | 5% | 10% | 13.32% | 0% |
| Lv 6 | 4373 | 43 | 232 | 168 | 44 | 130 | 15% | 3.85 m/s | 5% | 10% | 16.65% | 0% |
| Lv 7 | 4583 | 45 | 247 | 184 | 48 | 143 | 15.89% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 8 | 4824 | 47 | 264 | 202 | 53 | 157 | 16.92% | 4 m/s | 5% | 10% | 19.98% | 0% |
| Lv 9 | 5102 | 50 | 284 | 223 | 59 | 174 | 18.1% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 10 | 5421 | 53 | 306 | 247 | 65 | 193 | 19.46% | 4.15 m/s | 10% | 20% | 19.98% | 0% |
| Lv 11 | 5789 | 57 | 332 | 274 | 72 | 215 | 21.02% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 12 | 6212 | 61 | 362 | 305 | 81 | 240 | 22.82% | 4.3 m/s | 10% | 20% | 19.98% | 0% |
| Lv 13 | 6698 | 66 | 396 | 341 | 91 | 269 | 24.89% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 14 | 7257 | 72 | 435 | 382 | 102 | 302 | 27.27% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
| Lv 15 | 7900 | 78 | 480 | 430 | 115 | 340 | 30% | 4.3 m/s | 15% | 20% | 19.98% | 0% |
Obtain: Gems
Release: 01/04/2020 00:00 UTC
Obtain: Gems
Release: 04/05/2023 00:00 UTC
Obtain: Gems
Release: 16/04/2024 07:00 UTC
Obtain: Gems
Release: 01/08/2024 00:00 UTC
Obtain: Gems
Release: 30/01/2025 00:00 UTC
Level 3
Cooldown 6 seconds
Charges power before punching in the designated direction, dealing damage to opposing Pokémon. The longer power is charged, the more damage this move deals. The user receives reduced damage while charging.
Level 3
Cooldown 9 seconds
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits and leaving them unable to act for a short time.
Level 5
Cooldown 7 seconds
Charges power before striking in the designated direction with a fierce blow. The user’s next basic attack after hitting an opposing Pokémon with this move becomes a boosted attack. While the user is charging, its movement speed is decreased, but it receives reduced damage and becomes immune to hindrances. If the user charges power for a set amount of time or longer before striking, it deals damage to opposing Pokémon in an area of effect. The lower the opposing Pokémon’s remaining HP is, the more damage is dealt. Opposing Pokémon in the center of the area of effect receive a critical hit and are shoved. If the user does not charge power for that set amount of time, it deals damage to opposing Pokémon in an area of effect, decreasing their movement speed, and this move’s cooldown is reduced.
Level 7
Cooldown 7 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon it hits and leaving them unable to act. The user’s next basic attack after using this move becomes a boosted attack.
Level 5
Cooldown 10 seconds
Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokémon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokémon. The user’s next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user’s HP.
Level 7
Cooldown 10 seconds
Has the user deal damage to and decrease the Defense of opposing Pokémon in the area around it. When this move hits, the user is granted a shield whose strength is based on the number of opposing Pokémon hit.
Level 11
Cooldown 7 seconds
Upgrade: Further reduces the damage the user receives while charging. Also, when the user strikes after charging power, opposing Pokémon in the center of the area of effect are also left unable to act.
Level 13
Cooldown 7 seconds
Upgrade: Also reduces this move’s cooldown when Wicked Blow hits.
Level 11
Cooldown 10 seconds
Upgrade: Also, while using this move, the user receives reduced damage.
Level 13
Cooldown 9 seconds
Upgrade: Reduces this move’s cooldown.
Level 9
Cooldown 112 seconds
Has the user dash at the designated opposing Pokémon. Then, if the user designates a direction, it deals damage to the opposing Pokémon and shoves it in that direction. The shoved Pokémon then also deals damage to and throws other opposing Pokémon it hits. But if the user does not designate a direction, it instead deals damage to the opposing Pokémon and throws it, leaving it unable to act when it lands. Using this move will reset Wicked Blow’s cooldown.
Level 9
Cooldown 112 seconds
Has the user deal damage to nearby opposing Pokémon and shove them. The user’s movement speed is increased for a short time, and the user’s move cooldowns are reduced. If this move is used again, the user unleashes consecutive blows upon an opposing Pokémon. In the time between activating this move and activating the follow-up attack, every 2 time(s) the user deals damage to opposing Pokémon, the number of consecutive blows the follow-up attack will deal is increased (up to 10 time(s) maximum). At the end of the consecutive blows, the user deals damage and shoves opposing Pokémon in an area of effect in front of itself.