Pokémon that provide team support by inflicting status conditions on opponents and by healing allies.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3000 | 33 | 110 | 40 | 20 | 30 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3139 | 34 | 117 | 46 | 24 | 34 | 10.36% | 3.7 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3292 | 36 | 124 | 52 | 28 | 39 | 10.75% | 3.7 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3460 | 38 | 132 | 59 | 32 | 44 | 11.18% | 3.7 m/s | 0% | 0% | 17.49% | 0% |
| Lv 5 | 3644 | 40 | 141 | 67 | 37 | 50 | 11.65% | 3.85 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 3847 | 42 | 151 | 75 | 42 | 56 | 12.17% | 3.85 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 4070 | 44 | 162 | 84 | 48 | 63 | 12.74% | 4 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 4316 | 46 | 174 | 94 | 54 | 71 | 13.37% | 4 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 4587 | 49 | 187 | 105 | 61 | 79 | 14.07% | 4.15 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 4886 | 52 | 202 | 117 | 69 | 88 | 14.84% | 4.15 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 5216 | 55 | 218 | 131 | 78 | 98 | 15.68% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 5578 | 59 | 236 | 146 | 87 | 109 | 16.61% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 5977 | 63 | 255 | 162 | 97 | 121 | 17.63% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 6416 | 67 | 276 | 180 | 108 | 135 | 18.76% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 6900 | 72 | 300 | 200 | 120 | 150 | 20% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
Release: 18/11/2025 00:00 UTC
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 16/11/2022 07:00 UTC
Obtain: Gems
Release: 06/04/2023 00:00 UTC
Obtain: Gems
Release: 12/10/2023 00:00 UTC
Obtain: Battlepass
Release: 05/12/2023 04:00 UTC
Obtain: Limited Time Activity
Release: 01/09/2024 00:00 UTC
Level 2
Cooldown 7.5 seconds
Has the user dash in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time. If this move hits Pokémon from the opposing team, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.
Level 2
Cooldown 9 seconds
Has the user attack in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and a greater decrease in movement speed.
Level 6
Cooldown 1 seconds
Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.
Level 6
Cooldown 10 seconds
Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon continuously attack nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on the user’s team.
Level 4
Cooldown 8.5 seconds
Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and shoving them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they’ll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.
Level 4
Cooldown 12 seconds
For a short time, increases the user’s movement speed and has it enter stealth. While the user is in stealth, its first boosted basic attack deals additional damage. While this move is active, if the user exits stealth and a hindrance has not left it unable to act, it will be able to enter stealth again.
Level 12
Cooldown 1 seconds
Upgrade: If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would.
Level 12
Cooldown 10 seconds
Upgrade: Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused.
Level 10
Cooldown 8.5 seconds
Upgrade: For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased.
Level 10
Cooldown 12 seconds
Upgrade: Increases the duration of this move’s effects. While this move is active and the user is in stealth, it will also gradually recover HP.
Level 8
Cooldown 100 seconds
Has the user shoot light from both of its eyes, dealing damage to opposing Pokémon in an area of effect in front of itself. Pokémon from the opposing team hit by this move who are facing the user freeze in place and start involuntarily preparing to return to base. If they take damage before returning to base, they remain where they are and are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time.