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Scizor

Scizor

All-Rounder

Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.

MeleeIntermediateAttack

Stats by Level

Level HPHP/sAttackDefenseSpAttackSpDefenseAttackSpeedMoveSpeedLifeStealCritChanceTenacityCooldownReduction
Lv 1 32003216092204010%3.65 m/s0%0%0%0%
Lv 2 32803317098224410.44%3.65 m/s0%0%3.33%0%
Lv 3 337234182105244810.95%3.65 m/s0%0%6.66%0%
Lv 4 347835196113275311.54%3.65 m/s0%0%9.99%0%
Lv 5 395940259149407414.22%3.8 m/s0%5%13.32%10%
Lv 6 409941277159448015%3.8 m/s0%5%16.65%10%
Lv 7 426043298171488715.89%3.95 m/s0%5%19.98%10%
Lv 8 444544322185539516.92%3.95 m/s0%5%19.98%10%
Lv 9 4658473502015910418.1%4.1 m/s0%10%19.98%20%
Lv 10 4902493822196511519.46%4.1 m/s0%10%19.98%20%
Lv 11 5184524192407212821.02%4.25 m/s0%10%19.98%20%
Lv 12 5508554612648114222.82%4.25 m/s0%10%19.98%20%
Lv 13 5880595102919115924.89%4.25 m/s0%10%19.98%20%
Lv 14 63086356632310217827.27%4.25 m/s0%10%19.98%20%
Lv 15 68006863036011520030%4.25 m/s0%10%19.98%20%

License Arts

Scizor License Art

Scizor License Art

Release: 18/11/2025 00:00 UTC

Holowear Skins

Ranger Style: Scizor

Ranger Style: Scizor

Obtain: Gems

Release: 29/09/2022 00:00 UTC

Rider Style: Scizor

Rider Style: Scizor

Obtain: Battlepass

Release: 26/12/2022 00:00 UTC

Knight Style: Scizor

Knight Style: Scizor

Obtain: Battlepass

Release: 12/06/2023 00:00 UTC

Wanderer Style: Scizor

Wanderer Style: Scizor

Obtain: Gems

Release: 04/04/2024 00:00 UTC

Aristocrat Style: Scizor

Aristocrat Style: Scizor

Obtain: Subscription

Release: 01/07/2024 00:00 UTC

Fairy-Tale Style: Scizor

Fairy-Tale Style: Scizor

Obtain: Battlepass

Release: 27/02/2025 04:00 UTC

Festival Style: Scizor

Festival Style: Scizor

Obtain: Battlepass

Release: 04/09/2025 04:00 UTC

Neo Street Style: Scizor

Neo Street Style: Scizor

Obtain: Limited Time Activity

Release: 12/12/2025 00:00 UTC

Movesets

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Fury Cutter

Level 3

Cooldown 5 seconds

Has the user slash twice with its scythes in a cone in front of itself, dealing damage to opposing Pokémon it hits. The second slash deals more damage than the first.

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Quick Attack

Level 3

Cooldown 8 seconds

Has the user dash forward, dealing damage to opposing Pokémon it makes contact with along the way.

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Dual Wingbeat

Level 5

Cooldown 6 seconds

Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokémon in the X-shaped area of effect. If this move deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores the user’s HP. If this move hits an opposing Pokémon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon’s HP is.

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Bullet Punch

Level 5

Cooldown 4.5 seconds

Has the user dash in the designated direction and strike opposing Pokémon with tough punches. If this move hits opposing Pokémon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.

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Double Hit

Level 7

Cooldown 7 seconds

Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack that has the user charge at an opposing Pokémon. If the user knocks out a marked opposing Pokémon, all of the user’s move cooldowns are reset.

Double Hit

Level 7

Cooldown 7 seconds

Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack that has the user charge at an opposing Pokémon. If the user knocks out a marked opposing Pokémon, all of the user’s move cooldowns are reset.

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Swords Dance

Level 7

Cooldown 8.5 seconds

Has the user dash a short distance, increasing its Attack for a short time. While the user’s Attack is increased, the user’s eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.

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Swords Dance

Level 7

Cooldown 8.5 seconds

Has the user dash a short distance, increasing its Attack for a short time. While the user’s Attack is increased, the user’s eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.

Dual Wingbeat+

Level 11

Cooldown 6 seconds

Upgrade: Increases the damage dealt by this move.

Bullet Punch+

Level 11

Cooldown 4.5 seconds

Upgrade: Also grants a shield if this move hits opposing Pokémon.

Double Hit+

Level 13

Cooldown 6 seconds

Upgrade: Reduces this move’s cooldown.

Double Hit+

Level 13

Cooldown 6 seconds

Upgrade: Reduces this move’s cooldown.

Swords Dance+

Level 13

Cooldown 8.5 seconds

Upgrade: Also reduces the damage the user receives from opposing Pokémon while dashing.

Swords Dance+

Level 13

Cooldown 8.5 seconds

Upgrade: Also reduces the damage the user receives from opposing Pokémon while dashing.

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Unite Move: Green Illusion Dive

Level 9

Cooldown 112 seconds

Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user’s location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user’s move cooldowns are reduced.

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Unite Move: Red Illusion Dive

Level 9

Cooldown 112 seconds

Has the user dash before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon’s movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon’s movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If the user hits a Pokémon on the opposing team while dashing, the user grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.