Pokémon that have balanced Offense and Endurance and are highly tenacious fighters.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 134 | 70 | 80 | 60 | 10% | 3.7 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3381 | 34 | 140 | 78 | 105 | 66 | 10.71% | 3.7 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3524 | 35 | 146 | 87 | 133 | 73 | 11.49% | 3.7 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3682 | 37 | 152 | 96 | 163 | 80 | 12.35% | 3.7 m/s | 0% | 0% | 17.49% | 0% |
| Lv 5 | 3855 | 39 | 160 | 106 | 196 | 88 | 13.3% | 3.85 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 4046 | 40 | 168 | 118 | 233 | 97 | 14.34% | 3.85 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 4256 | 43 | 177 | 131 | 273 | 107 | 15.49% | 4 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 4488 | 45 | 187 | 145 | 317 | 118 | 16.75% | 4 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 4742 | 47 | 198 | 160 | 366 | 129 | 18.14% | 4.15 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 5022 | 50 | 210 | 177 | 420 | 143 | 19.67% | 4.15 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 5329 | 53 | 223 | 195 | 479 | 157 | 21.36% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 5667 | 57 | 237 | 216 | 544 | 173 | 23.22% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 6040 | 60 | 253 | 238 | 615 | 190 | 25.27% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 6449 | 64 | 271 | 263 | 694 | 209 | 27.52% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 6900 | 69 | 290 | 290 | 780 | 230 | 30% | 4.3 m/s | 0% | 0% | 34.98% | 10% |
Obtain: Limited Time Activity
Release: 01/03/2025 00:00 UTC
Obtain: Battlepass
Release: 26/12/2025 00:00 UTC
Level 3
Cooldown 6 seconds
Has the user fire a pulse of water in the designated direction, dealing damage to opposing Pokémon it hits and shoving them. Also marks the opposing Pokémon by leaving them drenched.
Level 3
Cooldown 6 seconds
Has the user make snow continuously fall at the designated location, dealing damage and applying a slowing effect to opposing Pokémon it hits. At the end of the move, the user drops a clump of snow, leaving flooded areas frozen. Also, if opposing Pokémon are drenched when hit, they are left frozen.
Level 5
Cooldown 7.5 seconds
Has the user generate a vortex of water at the designated location, dealing damage to opposing Pokémon, pulling them toward its center, and leaving them drenched. If this move is used again, the vortex is moved in the designated direction, flooding the area it passes through.
Level 5
Cooldown 5 seconds
Has the user create a big wave in the designated direction, dealing damage to and shoving opposing Pokémon it hits and leaving them drenched. The area the wave passes through becomes flooded. If the wave hits a pillar of ice created by Icy Wind, the pillar breaks, dealing damage to opposing Pokémon it hits.
Level 7
Cooldown 0.5 seconds
Has the user fire an icy-cold beam of energy in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits. If the opposing Pokémon are drenched when hit, they are left frozen. If this move hits a flooded area, that area becomes frozen. A maximum of 2 use(s) can be kept in reserve for this move.
Level 7
Cooldown 0.5 seconds
Has the user blow a gust of freezing air at the designated location, applying a slowing effect to opposing Pokémon it hits. Once the freezing air builds up, it creates a pillar of ice, dealing damage and applying a slowing effect to opposing Pokémon it hits. After a short time, the pillar of ice breaks, dealing damage to nearby opposing Pokémon. If a pillar of ice is created in a flooded area, that area becomes frozen. A maximum of 2 use(s) can be kept in reserve for this move.
Level 11
Cooldown 6.5 seconds
Upgrade: Reduces this move’s cooldown.
Level 11
Cooldown 5 seconds
Upgrade: Increases the damage dealt by this move.
Level 13
Cooldown 0.5 seconds
Upgrade: Strengthens the slowing effect applied to opposing Pokémon hit by this move.
Level 13
Cooldown 0.5 seconds
Upgrade: Reduces this move’s cooldown.
Level 9
Cooldown 100 seconds
This move can be used while the user is affected by hindrances, and when it is, all status conditions on the user are removed. Has the user create ice spikes in the designated direction, dealing damage to opposing Pokémon they hit and leaving them frozen. After a short time, the spikes explode, dealing damage to opposing Pokémon they hit.