Pokémon that have high Endurance and excel at protecting allies and hindering opponents.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3250 | 33 | 175 | 100 | 20 | 70 | 10% | 3.8 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3391 | 34 | 178 | 109 | 22 | 78 | 10.44% | 3.8 m/s | 0% | 0% | 5.83% | 0% |
| Lv 3 | 3553 | 36 | 182 | 120 | 24 | 87 | 10.95% | 3.8 m/s | 0% | 0% | 11.66% | 0% |
| Lv 4 | 3739 | 38 | 187 | 132 | 27 | 97 | 11.54% | 3.8 m/s | 0% | 0% | 17.49% | 5% |
| Lv 5 | 4589 | 47 | 208 | 188 | 40 | 144 | 14.22% | 3.95 m/s | 0% | 0% | 23.32% | 5% |
| Lv 6 | 4835 | 49 | 214 | 204 | 44 | 158 | 15% | 3.95 m/s | 0% | 0% | 29.15% | 5% |
| Lv 7 | 5118 | 52 | 221 | 223 | 48 | 174 | 15.89% | 4.1 m/s | 0% | 0% | 34.98% | 5% |
| Lv 8 | 5444 | 55 | 229 | 245 | 53 | 192 | 16.92% | 4.1 m/s | 0% | 0% | 34.98% | 5% |
| Lv 9 | 5819 | 59 | 238 | 270 | 59 | 213 | 18.1% | 4.25 m/s | 0% | 0% | 34.98% | 10% |
| Lv 10 | 6251 | 63 | 249 | 299 | 66 | 237 | 19.46% | 4.25 m/s | 0% | 0% | 34.98% | 10% |
| Lv 11 | 6748 | 68 | 261 | 332 | 74 | 264 | 21.02% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 12 | 7319 | 74 | 275 | 370 | 83 | 295 | 22.82% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 13 | 7976 | 81 | 291 | 413 | 93 | 331 | 24.89% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 14 | 8731 | 89 | 309 | 463 | 104 | 373 | 27.27% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
| Lv 15 | 9599 | 98 | 330 | 520 | 117 | 421 | 30% | 4.4 m/s | 0% | 0% | 34.98% | 10% |
Obtain: Gems
Release: 04/02/2022 00:00 UTC
Obtain: Limited Time Activity
Release: 28/04/2022 00:00 UTC
Obtain: Gems
Release: 11/08/2022 00:00 UTC
Obtain: Battlepass
Release: 13/10/2022 00:00 UTC
Obtain: Subscription
Release: 01/03/2023 00:00 UTC
Obtain: Bundle
Release: 23/11/2023 00:00 UTC
Obtain: Battlepass
Release: 24/10/2024 00:00 UTC
Level 3
Cooldown 6 seconds
Shoots sinister flames in the designated direction, dealing damage to any opposing Pokémon hit and leaving them burned for a short time.
Level 3
Cooldown 7.5 seconds
Has the user jab in the designated direction, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when it hits. At the same time, the user’s HP begins to gradually recover for a short time.
Level 5
Cooldown 8 seconds
Has the user pull back its arms and attack, dealing damage to opposing Pokémon in the area of effect, pulling them in front of the user, and leaving them unable to act for a short time. If this attack deals damage to at least one opposing Pokémon, a follow-up attack will be available for a short time. This follow-up attack has the user slam down a giant wooden hammer in front of itself, dealing damage to any Pokémon it hits and leaving them unable to act for a short time. The lower the user’s remaining HP, the longer the opposing Pokémon will be left unable to act. Every time this move is used, it consumes a set amount of the user’s HP.
Level 5
Cooldown 6 seconds
Has the user create a cursed zone in exchange for some of its HP, dealing damage over time to opposing Pokémon in the area of effect and decreasing their movement speed. The lower the user’s remaining HP is, the greater the decrease in movement speed. While using this move, the user builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to opposing Pokémon in the area of effect. If the curse power is at maximum when it’s released, opposing Pokémon are left unable to act, and the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset.
Level 7
Cooldown 9 seconds
Has the user charge forward, dealing damage to opposing Pokémon in its path and shoving them as it charges. Colliding with an opposing Pokémon while charging recovers the user’s HP, and the lower the user’s remaining HP, the more HP is recovered. At the end of the charge, the opposing Pokémon that were shoved are dealt additional damage and then thrown. After this move hits an opposing Pokémon, the mechanics of the user’s next three basic attacks change. These changed basic attacks deal increased damage and reduce this move’s cooldown when they hit.
Level 7
Cooldown 10 seconds
Creates a link between the user and a designated opposing Pokémon. While the link holds, the user redirects a portion of the damage it receives to the linked Pokémon. The lower the user’s remaining HP, the greater the percentage of damage that is redirected. Additionally, if the user’s percentage of remaining HP is lower than the linked Pokémon’s, this move continuously recovers the user’s HP and deals damage over time to the linked Pokémon. If the user and the linked opposing Pokémon are too far apart, the link will disappear. Using this move increases the user’s movement speed for a short time.
Level 11
Cooldown 8 seconds
Upgrade: When the follow-up attack hits opposing Pokémon, this move also decreases the damage those Pokémon deal for a short time.
Level 11
Cooldown 6 seconds
Upgrade: Increases this move’s area of effect.
Level 13
Cooldown 9 seconds
Upgrade: Increases the user’s movement speed for a short time after this move ends.
Level 13
Cooldown 10 seconds
Upgrade: Increases the time the link persists before disappearing on its own.
Level 9
Cooldown 112 seconds
Creates a cursed forest, dealing damage to opposing Pokémon in the area of effect, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of all allied Pokémon deal increased damage to opposing Pokémon that were hit by this Unite Move. The user is also granted a shield when this Unite Move is used. If this Unite Move hits any Pokémon on the opposing team, the shield effect becomes stronger the more Pokémon on the opposing team are hit. While the user is shielded, HP recovery effects applied to the user are strengthened.