Pokémon that have high Mobility and Offense and excel at making quick attacks and scoring points.
| Level | HP | HP/s | Attack | Defense | SpAttack | SpDefense | AttackSpeed | MoveSpeed | LifeSteal | CritChance | Tenacity | CooldownReduction |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | 3030 | 30 | 135 | 55 | 20 | 45 | 10% | 3.65 m/s | 0% | 0% | 0% | 0% |
| Lv 2 | 3100 | 31 | 147 | 60 | 22 | 48 | 10.44% | 3.65 m/s | 0% | 0% | 3.33% | 0% |
| Lv 3 | 3181 | 32 | 160 | 65 | 25 | 51 | 10.95% | 3.65 m/s | 0% | 0% | 6.66% | 0% |
| Lv 4 | 3274 | 33 | 175 | 71 | 28 | 55 | 11.54% | 3.65 m/s | 0% | 0% | 9.99% | 0% |
| Lv 5 | 3698 | 37 | 245 | 99 | 41 | 73 | 14.22% | 3.8 m/s | 0% | 5% | 13.32% | 10% |
| Lv 6 | 3821 | 38 | 265 | 107 | 45 | 78 | 15% | 3.8 m/s | 0% | 5% | 16.65% | 10% |
| Lv 7 | 3962 | 39 | 288 | 116 | 49 | 84 | 15.89% | 3.95 m/s | 0% | 5% | 19.98% | 10% |
| Lv 8 | 4125 | 41 | 315 | 127 | 54 | 91 | 16.92% | 3.95 m/s | 0% | 5% | 19.98% | 10% |
| Lv 9 | 4312 | 43 | 346 | 139 | 60 | 99 | 18.1% | 4.1 m/s | 0% | 10% | 19.98% | 20% |
| Lv 10 | 4528 | 45 | 382 | 153 | 67 | 108 | 19.46% | 4.1 m/s | 0% | 10% | 19.98% | 20% |
| Lv 11 | 4776 | 47 | 423 | 169 | 75 | 119 | 21.02% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 12 | 5061 | 50 | 470 | 187 | 84 | 131 | 22.82% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 13 | 5389 | 53 | 525 | 208 | 94 | 145 | 24.89% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 14 | 5766 | 57 | 588 | 232 | 106 | 161 | 27.27% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
| Lv 15 | 6200 | 61 | 660 | 260 | 120 | 180 | 30% | 4.25 m/s | 0% | 10% | 19.98% | 20% |
Release: 18/11/2025 00:00 UTC
Obtain: Gems
Release: 27/10/2022 07:00 UTC
Obtain: Battlepass
Release: 21/04/2023 00:00 UTC
Obtain: Limited Time Activity
Release: 23/09/2023 00:00 UTC
Obtain: Battlepass
Release: 27/02/2024 04:00 UTC
Obtain: Gems
Release: 08/08/2024 00:00 UTC
Obtain: Gems
Release: 16/01/2025 07:00 UTC
Obtain: Gems
Release: 26/09/2025 00:00 UTC
Level 3
Cooldown 5.5 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon.
Level 3
Cooldown 7.5 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
Level 5
Cooldown 8 seconds
For a short time, the user’s next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another move) hits an opposing Pokémon, the user’s next movement becomes a dash attack again, and so on. This move’s effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move’s effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers HP. While jumping, the user is able to use Shadow Claw or Cut to move a set distance.
Level 5
Cooldown 6 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user’s move cooldowns. If this move hits an opposing Pokémon, the dash’s start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash’s start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user uses certain moves other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
Level 7
Cooldown 4.5 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the dash’s end point, that Pokémon will be thrown instead of being left unable to act.
Level 7
Cooldown 4.5 seconds
Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user’s HP.
Level 11
Cooldown 7 seconds
Upgrade: Reduces this move’s cooldown.
Level 11
Cooldown 5 seconds
Upgrade: Reduces this move’s cooldown.
Level 13
Cooldown 4.5 seconds
Upgrade: Increases the length of time opposing Pokémon are thrown.
Level 13
Cooldown 4.5 seconds
Upgrade: Increases the amount of HP this move restores.
Level 9
Cooldown 100 seconds
Has the user release three dark shock waves with increasing areas of effect, dealing damage to opposing Pokémon. The user is immune to hindrances while releasing shock waves.